Results 11 to 20 of about 55,151 (264)

Reliable Object Pose Alignment in Mixed-Reality Environments Using Background-Referenced 3D Reconstruction [PDF]

open access: yesSensors
Accurate alignment of real-world object poses with their virtual counterparts using sensors, e.g. cameras, is essential for consistent interaction in mixed-reality systems.
Gyu-Bin Shin   +5 more
doaj   +2 more sources

New Optical Design Method of Floating Type Collimator for Microscopic Camera Inspection

open access: yesApplied Sciences, 2021
Recently released mobile phone cameras are capable of photographing objects at a fairly close distance. In addition, the field angle from the camera has increased. To measure the resolution of a mobile phone camera, the target must be photographed.
Seonkoo Chee, Jaemyung Ryu, Hojong Choi
doaj   +1 more source

Object Memory Verification in Virtual Machines

open access: yesСовременные информационные технологии и IT-образование, 2021
In this paper we discuss object memory heap verification algorithms of the Java virtual machine and developed and implemented a proprietary object memory verification algorithm.
Igor Petrov
doaj   +1 more source

Investigation of Opportunities of the Practical Application of the Augmented Reality Technologies in the Information and Educative Environment for Mining Engineers Training in the Higher Education Establishment

open access: yesОсвітній вимір, 2018
Zelinska S.O., Azaryan A.A. and Azaryan V.A. Investigation of Opportunities of the Practical Application of the Augmented Reality Technologies in the Information and Educative Environment for Mining Engineers Training in the Higher Education ...
Сніжана Зелінська   +2 more
doaj   +1 more source

Psychological Model of the Process of Perception of Virtual Objects by Preschoolers

open access: yesЭкспериментальная психология, 2022
The study of children’s perception of computer models of objects (virtual objects), as different from objects of the physical world in their characteristics, is a urgent problem, but poorly researched.
S.G. Krylova, Y.E. Vodyakha
doaj   +1 more source

Virtual Objects on the Internet of Things [PDF]

open access: yesInternational Journal of Interactive Multimedia and Artificial Intelligence, 2011
As technology advances more and more things began to appear in digital format, such as: tickets, agendas, books, electronic purses, etc. Internet of things encourages communication and integration of physical objects with each other and people to automate tasks and improve efficiency. Digital objects like physicists should be part of Internet of Things
Jordán Pascual Espada   +3 more
openaire   +2 more sources

Building IoT Services for Aging in Place Using Standard-Based IoT Platforms and Heterogeneous IoT Products

open access: yesSensors, 2017
An aging population and human longevity is a global trend. Many developed countries are struggling with the yearly increasing healthcare cost that dominantly affects their economy.
Sheik Mohammad Mostakim Fattah   +4 more
doaj   +1 more source

Comparison of Object Detection in Head-Mounted and Desktop Displays for Congruent and Incongruent Environments

open access: yesBig Data and Cognitive Computing, 2022
Virtual reality technologies, including head-mounted displays (HMD), can provide benefits to psychological research by combining high degrees of experimental control with improved ecological validity.
René Reinhard   +2 more
doaj   +1 more source

Virtual User in the IoT: Definition, Technologies and Experiments

open access: yesSensors, 2019
Virtualization technologies are characterizing major advancements in the Internet of Things (IoT) arena, as they allow for achieving a cyber-physical world where everything can be found, activated, probed, interconnected, and updated at both the virtual ...
Roberto Girau   +4 more
doaj   +1 more source

Impact Sound Generation for Audiovisual Interaction with Real-World Movable Objects in Building-Scale Virtual Reality

open access: yesApplied Sciences, 2021
In building-scale VR, where the entire interior of a large-scale building is a virtual space that users can walk around in, it is very important to handle movable objects that actually exist in the real world and not in the virtual space.
Katashi Nagao, Kaho Kumon, Kodai Hattori
doaj   +1 more source

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