An Immersive P300 Brain-Computer Interface Based on 3D Morphological Stimuli and Self-Adaptive Bayesian Linear Discriminant Analysis. [PDF]
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<i>"Solid Hollows"</i> and "<i>Reverspectives"</i>: Similarities and differences. [PDF]
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Virtual object specification for usable virtual environments
Proceedings of the 20th conference of the computer-human interaction special interest group (CHISIG) of Australia on Computer-human interaction: design: activities, artefacts and environments - OZCHI '06, 2006The specification of virtual world objects is an important part of virtual environment design. However, identifying the required level of behaviour and geometric decomposition for virtual objects in a particular application is difficult and error-prone.
Shamus P. Smith, James S. Willans
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