Results 21 to 30 of about 53,574 (164)
Legal Protection for Parties in Sale and Purchase Transactions of Virtual Objects
This study aimed to analyze the regulation concerning transactions of buying and selling virtual objects in Indonesia and find out the legal protection for the parties in the event of default in such transactions.
Arzetta Zahra Metthania +1 more
doaj +1 more source
Exploring the Effect of Virtual Environments on Passive Haptic Perception
Recent advances in virtual reality (VR) technologies such as immersive head-mounted display (HMD), sensing devices, and 3D printing-based props have become much more feasible for providing improved experiences for users in virtual environments.
Daehwan Kim, Yongwan Kim, Dongsik Jo
doaj +1 more source
Novel Neurostimulation-Based Haptic Feedback Platform for Grasp Interactions With Virtual Objects
Haptic perception is a vital part of the human experience that enriches our engagement with the world, but the ability to provide haptic information in virtual reality (VR) environments is limited.
Aliyah K. Shell +3 more
doaj +1 more source
Virtual objects are objects thought up by a thinking individual. Although 20th-century philosophy has tried to ban them from ontology, they make it impossible to account for the truth of sentences such as Apollo was worshipped in the island of Delos, in which a property is assigned to the nonexisting, virtual entity Apollo.
openaire +2 more sources
Operator localization of virtual objects [PDF]
Errors in the localization of nearby virtual objects presented via see-through, helmet mounted displays are examined as a function of viewing conditions and scene content. Monocular, biocular or stereoscopic presentation of the virtual objects, accommodation (required focus), subjects' age, and the position of physical surfaces are examined.
Stephen R. Ellis, Brian M. Menges
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Dynamic Involvement of Real World Objects in the IoT: A Consensus-Based Cooperation Approach
A significant role in the Internet of Things (IoT) will be taken by mobile and low-cost unstable devices, which autonomously self-organize and introduce highly dynamic and heterogeneous scenarios for the deployment of distributed applications.
Virginia Pilloni +2 more
doaj +1 more source
Virtual Gymnasium: Personalized Weight Perception Interface in Lifting Virtual Objects
This paper proposes a pseudo-haptic interface that depicts the virtual weights of dumbbells in a virtual gymnasium. When a user performs a dumbbell biceps curl, he/she fixes the elbow joint as a standard joint and lifts the dumbbell, with its movement ...
Jun Lee, Younggwang Lee, Sungjun Park
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Legal regulation of virtual assets
Background. The rapid development of the digital industry and platform economy has intensified the issue of the civil law qualification of in-game items, in-game currencies, accounts, and other digital results existing within a video game as a multimedia
Pavel A. Shestakov
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Morsels: Explicit Virtual Memory Objects
The tremendous growth of RAM capacity - now exceeding multiple terabytes - necessitates a reevaluation of traditional memory-management methods, which were developed when resources were scarce. Current virtual-memory subsystems handle address-space regions as sets of individual 4-KiB pages with demand paging and copy-on-write, resulting in significant ...
Alexander Halbuer +3 more
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Augmented reality (AR) is an emerging technology that allows users to interact with simulated environments, including those emulating scenes in the real world.
Yu-Shan Chen, Chi-Ying Lin
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