Results 291 to 300 of about 279,746 (351)
Some of the next articles are maybe not open access.
The impact of virtual reality (VR) technology on sport spectators' flow experience and satisfaction
Computers in Human Behavior, 2019Virtual Reality Spectatorship (VRS) is becoming an emerging sport media consumption trend as it delivers such optimal experience that maximizes user satisfaction. To clearly understand media user experiences in VRS, the current study aimed to investigate
Daehwan Kim, Y. Ko
semanticscholar +1 more source
Virtual Reality, Augmented Reality and Artificial Intelligence in Special Education, 2019
A. Anderson
openaire +2 more sources
A. Anderson
openaire +2 more sources
Journal of business research, 2019
As Virtual Reality (VR) continues to have an increased presence in the consumer marketplace, charitable and non-profit organizations are looking to VR to stimulate charitable giving (monetary or volunteering).
Maria Kandaurova, Seung Hwan Lee
semanticscholar +1 more source
As Virtual Reality (VR) continues to have an increased presence in the consumer marketplace, charitable and non-profit organizations are looking to VR to stimulate charitable giving (monetary or volunteering).
Maria Kandaurova, Seung Hwan Lee
semanticscholar +1 more source
Research progress on virtual reality (VR) and augmented reality (AR) in tourism and hospitality
, 2019This paper aims to examine the main developments of virtual reality (VR) and augmented reality (AR) research in hospitality and tourism. It also aims to pinpoint fruitful directions for tourism and hospitality research on VR and AR applications.,A ...
Wei Wei
semanticscholar +1 more source
International Conference Virtual and Augmented Reality Simulations, 2020
Virtual reality applications are carving out a new niche within the entertainment and business user-sphere, therefore reliable security and usability are essential to achieving consumer confidence.
Ilesanmi Olade +3 more
semanticscholar +1 more source
Virtual reality applications are carving out a new niche within the entertainment and business user-sphere, therefore reliable security and usability are essential to achieving consumer confidence.
Ilesanmi Olade +3 more
semanticscholar +1 more source
50 Ways to Use Technology Enhanced Learning in the Classroom: Practical strategies for teaching, 2018
openaire +2 more sources
openaire +2 more sources
Magna Scientia Advanced Research and Reviews
This review paper explores the impact of Augmented Reality (AR) and Virtual Reality (VR) technologies on customer engagement and purchasing behavior in retail settings.
Joy Onma Enyejo +4 more
semanticscholar +1 more source
This review paper explores the impact of Augmented Reality (AR) and Virtual Reality (VR) technologies on customer engagement and purchasing behavior in retail settings.
Joy Onma Enyejo +4 more
semanticscholar +1 more source
The Potential of 360° Virtual Reality Videos and Real VR for Education—A Literature Review
IEEE Computer Graphics and Applications, 2021Virtual reality (VR) has a wide variety of potentials for education. Especially 360$^{\circ }$∘ videos can provide immersive educational experiences of otherwise not accessible real-world environments.
J. Pirker, A. Dengel
semanticscholar +1 more source
VR into the... Past [virtual reality]
Engineering & Technology, 2016Today's museums are embracing new technologies to help preserve and bring alive the past. VR isn't only being used to transport you to the past, but to the museum. Visitors from all over the world can virtually walk through the British Museum's galleries, wandering past over 4,500 exhibits, using innovative indoor Street View footage created in ...
openaire +1 more source

