Results 61 to 70 of about 279,746 (351)

Augmented and Virtual Reality (AR/VR) for Education and Training in the AEC Industry: A Systematic Review of Research and Applications

open access: yesBuildings, 2022
With updated equipment and maturing technology, the applications of augmented and virtual reality (AR/VR) technologies in the architecture, engineering, and construction (AEC) industry are receiving increasing attention rapidly.
Yi Tan, Wenyu Xu, Shen Li, Keyu Chen
semanticscholar   +1 more source

A study of Generation Z’s involvement in virtual reality [PDF]

open access: yesPsychology in Russia: State of Art, 2017
Background. This study analyzes the characteristics of modern teenagers’ involvement in virtual reality (VR). It also examines various approaches to VR in Russian science.
Puchkova E.B.   +2 more
doaj   +1 more source

Application of Virtual Reality, Augmented Reality, and Mixed Reality in Endourology and Urolithiasis: An Update by YAU Endourology and Urolithiasis Working Group

open access: yesFrontiers in Surgery, 2022
The integration of virtual reality (VR), augmented reality (AR), and mixed reality (MR) in urological practices and medical education has led to modern training systems that are cost-effective and with an increased expectation toward surgical performance
B. M. Zeeshan Hameed   +18 more
doaj   +1 more source

Transducers Across Scales and Frequencies: A System‐Level Framework for Multiphysics Integration and Co‐Design

open access: yesAdvanced Materials Technologies, EarlyView.
Transducers convert physical signals into electrical and optical representations, yet each mechanism is bounded by intrinsic trade‐offs across bandwidth, sensitivity, speed, and energy. This review maps transduction mechanisms across physical scale and frequency, showing how heterogeneous integration and multiphysics co‐design transform isolated ...
Aolei Xu   +8 more
wiley   +1 more source

Aluminum Oxynitride‐Engineered Transparent Aluminum Nitride Resistive Memory for Low‐Leakage Multilevel Switching in Micro‐LED Pixels

open access: yesAdvanced Materials Technologies, EarlyView.
An AlON interfacial layer is engineered within an AlN switching layer to enable transparent RRAM with four stable resistance states. The device achieves low‐voltage multilevel switching and a high HRS, allowing precise grayscale modulation and preventing light leakage in micro‐LEDs operated at VDD = 2.7 V.
Sung Keun Choi   +7 more
wiley   +1 more source

Sanctuary: documentary in virtual reality (VR) [PDF]

open access: yes, 2021
Sanctuary is a documentary film in virtual reality (VR). The film uses 360-camera technology to offer a sensory immersive viewing experience. The film attempts to transcend the borders of filmmaking by merging new 360-camera technology and a nonlinear form of storytelling. The film is an observational piece. 360-degree videos are an emerging technology,
openaire   +1 more source

Photolithographic Patterning of Colloidal Quantum Dots Enabled by Plasma‐Induced Ligand Polymerization

open access: yesAdvanced Materials Technologies, EarlyView.
Plasma‐induced ligand polymerization on colloidal quantum dots (QDs) renders them resistant to organic solvents, enabling conventional photoresist‐based photolithography. This approach achieves microscale patterning with feature sizes down to 3 µm, preserving the optical properties of the QDs and offering a simple and scalable route for QD‐based ...
Boram Kim, Jaehyeon Kim, Heeyeop Chae
wiley   +1 more source

Remapping a third arm in virtual reality

open access: yes, 2019
This paper presents development on a conceptual method to remap supernumerary limbs using Virtual Reality (VR) as a platform for experimentation. Our VR system allows users to control a third arm through their own limbs such as their head, arms, and feet
Drogemuller, A.   +5 more
core   +1 more source

Design and Modeling of a High‐Displacement, Skin‐Integrated Flexible Electromagnetic Actuator for Haptic Interfaces in Virtual Reality

open access: yesAdvanced Robotics Research, EarlyView.
A flexible, skin‐integrated electromagnetic actuator is developed for wearable virtual/augmented reality (VR/AR) haptic systems. A tunable design model enables control over displacement and resonance frequency. The system is validated through a custom VR application with a 6 × 4 actuator array, demonstrating real‐time, spatially targeted tactile ...
Naji Tarabay   +9 more
wiley   +1 more source

Investigating the influence of virtual reality (VR) on engagement and enjoyment in badminton – A comparison of VR and non-VR

open access: yesЗдоров’я, спорт, реабілітація
Background and purpose The integration of virtual reality (VR) in physical education has the potential to increase students' engagement and enjoyment in sport. However, research comparing the effectiveness of virtual reality with conventional learning
Novri Gazali   +4 more
doaj   +1 more source

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