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Measuring human trust in a virtual assistant using physiological sensing in virtual reality
With the advancement of Artificial Intelligence technology to make smart devices, understanding how humans develop trust in virtual agents is emerging as a critical research field.
Billinghurst, M. +5 more
core +1 more source
Full Body Acting Rehearsal in a Networked Virtual Environment-A Case Study [PDF]
In order to rehearse for a play or a scene from a movie, it is generally required that the actors are physically present at the same time in the same place.
Tecchia, F +11 more
core +1 more source
Effects of “Your Shape” Virtual Reality Gaming on the Physical Activity of Young Adults
Background: A virtual reality (VR) environment gives the user the impression that they are completely engrossed in their surroundings. A video game played with virtual reality (VR) equipment is referred to as a virtual reality game or VR game.
Maria naeem +3 more
doaj +1 more source
Previous studies showed that natural walking reduces the susceptibility to VR sickness. However, many users still experience VR sickness when wearing VR headsets that allow free walking in room-scale spaces.
Chen, H.T. +3 more
core +1 more source
A Guideline Study For Designing Virtual Reality Games
Virtual reality has great potential for immersive experiences that is not available in other mediums. Thus, it has a significant place in the entertainment and the game industry.
Seray Şenyer +2 more
doaj +1 more source
VR Juggler: a virtual platform for virtual reality application development
Today, scientists and engineers are exploring advanced applications and uses of immersive systems that can be cost-effectively applied in their fields. However, one of the impediments to the widespread use of these technologies is the extensive technical expertise required of application developers.
Allen Bierbaum +5 more
openaire +2 more sources
Virtual Reality as a tool for modern child development [PDF]
Background. Virtual reality (VR) is becoming more and more widespread in various spheres of human life – in science, education, industry, and leisure. In particular, children are increasingly using VR.
Artem I. Kovalev, Yulia A. Starostina
doaj +1 more source
Impact of virtual reality use on the teaching and learning of vectors
The use of virtual reality in education has enabled the possibility of representing abstract concepts and virtually manipulating them, providing a suitable platform for understanding mathematical concepts and their relation with the physical world.
Esmeralda Campos +3 more
doaj +1 more source
Ray-VR: Ray Tracing Virtual Reality in Falcor
NVidia RTX platform has been changing and extending the possibilities for real time Computer Graphics applications. It is the first time in history that retail graphics cards have full hardware support for ray tracing primitives. It still a long way to fully understand and optimize its use and this task itself is a fertile field for scientific ...
Vinícius da Silva, Luiz Velho 0001
openaire +2 more sources
Rehabilitation for stroke patients with severe motor impairments (e.g., inability to perform wrist or finger extension on the affected side) is burdensome and difficult because most current rehabilitation options require some volitional movement to ...
A. Vourvopoulos +6 more
semanticscholar +1 more source

