Results 41 to 50 of about 150,492 (246)

Multimodal virtual reality versus printed medium in visualization for blind people [PDF]

open access: yes, 2002
In this paper, we describe a study comparing the strengths of a multimodal Virtual Reality (VR) interface against traditional tactile diagrams in conveying information to visually impaired and blind people. The multimodal VR interface consists of a force
Brewster, S.A., Yu, W.
core   +1 more source

A Palette of Deepened Emotions: Exploring Emotional Challenge in Virtual Reality Games [PDF]

open access: yes, 2020
Recent work introduced the notion of ‘emotional challenge’promising for understanding more unique and diverse player experiences (PX). Although emotional challenge has immediately attracted HCI researchers’ attention, the concept has
Chen, H.   +5 more
core   +1 more source

VR Juggler: a virtual platform for virtual reality application development

open access: yesProceedings IEEE Virtual Reality 2001, 2002
Today, scientists and engineers are exploring advanced applications and uses of immersive systems that can be cost-effectively applied in their fields. However, one of the impediments to the widespread use of these technologies is the extensive technical expertise required of application developers.
Allen Bierbaum   +5 more
openaire   +2 more sources

The Impact of Virtual Reality Training on Sport Injury Rehabilitation – a Literature Review

open access: yesQuality in Sport
Introduction and Purpose: Virtual reality (VR) technology is being studied more and more as an effective tool in sports injury rehabilitation. This review addresses current evidence concerning the application of VR in recovery from musculoskeletal and ...
Aleksandra Górniak   +6 more
doaj   +1 more source

Meniscus Pixel Printing for Contact‐Lens Vision Sensing and Robotic Control

open access: yesAdvanced Functional Materials, EarlyView.
A visual‐sensing contact lens is enabled by meniscus pixel printing (MPP), which rapidly patterns a 200 µm perovskite photodetector pixel in 1 s without masks, vacuum processing, or bulky equipment. A deep‐learning‐based super‐resolution reconstructs sparse on‐lens signals into 80 × 80 high‐resolution visual information, while AI‐driven eye‐tracking ...
Byung‐Hoon Gong   +7 more
wiley   +1 more source

Application of Digital Simulation for Training Purposes Through Virtual Reality in The Workplace

open access: yesThe Indonesian Journal of Occupational Safety and Health, 2023
Introduction: The International Labor Organization (ILO) considers OSH awareness an essential component of OSH training and education. In addition, virtual reality possesses a unique set of characteristics and components and envisaged that by minimizing ...
Ari Prayogo Pribadi   +3 more
doaj   +1 more source

Using Janus VR with Oculus Rift to enhance Second Language Learning: Analyze the Correlation Between the Sense of Immersion and Learning Second Languages [PDF]

open access: yes, 2016
I created a Virtual Reality (VR) website in Janus VR, a VR web browser, to enhance second language learnings. By using Skype and this VR website in Janus VR, it is possible to create a business to teach second languages, by which students do not need to ...
Nakada, Yoshinobu
core   +1 more source

Halide‐Dependent Photoluminescence and Heavy‐Atom Effects in Low‐Melting Organic–Inorganic Manganese Halides

open access: yesAdvanced Functional Materials, EarlyView.
Two pyridinium‐based ionic liquid templated hybrid manganese halides, (C4Py)2[MnCl4] and (C4Py)2[MnBr4], display similar bulk structures but show significantly different photoluminescence behaviors due to the bromine heavy‐atom effect. Their stable local Mn environments remain intact even in the molten state, allowing applications such as luminescence ...
Biswajit Bhattacharyya   +22 more
wiley   +1 more source

Virtual Reality in Construction [PDF]

open access: yes, 2017
Virtual Reality (VR) has a long history of its development, but it was popularized in 2016 with a boom of various VR-rigs (headsets, glasses, controllers).
Gapeev, S.M.   +2 more
core  

The Effects of Virtual Reality (VR) on Consumers’ Reality

open access: yes, 2021
In this dissertation, I explore an unintended downside of Virtual Reality (VR) in marketing practice. I find that despite firms’ intention to use VR as a gateway experience to future consumption in reality, the same experience delivered in VR (vs. non-VR) mode lowers consumers’ subsequent desire for similar kinds of experiences because people satisfy ...
openaire   +2 more sources

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