Results 21 to 30 of about 279,746 (351)

Using virtual reality (VR) for teaching and learning in geography: fieldwork, analytical skills, and employability

open access: yesJournal of Geography in Higher Education, 2021
This article outlines how Virtual Reality (VR) technologies, software and content can be used as a resource for teaching and learning in Geography. Drawing on the authors’ first-hand experiences of using VR for undergraduate and postgraduate teaching, we
Daan Bos, Servel A. Miller, Eloise Bull
semanticscholar   +1 more source

Virtual Reality Analgesia With Interactive Eye Tracking During Brief Thermal Pain Stimuli: A Randomized Controlled Trial (Crossover Design)

open access: yesFrontiers in Human Neuroscience, 2020
In light of growing concerns about opioid analgesics, developing new non-pharmacologic pain control techniques has become a high priority. Adjunctive virtual reality can help reduce acute pain during painful medical procedures.
Najood A. Al-Ghamdi   +10 more
doaj   +1 more source

Immersive virtual reality (VR) for digital media making: transmediation is key

open access: yesJournal of Educational Media, 2021
The rapid evolution of virtual reality (VR) technologies and their adoption for learning opens up new possibilities for shifting semiotic content across modes, with underexplored scope for transmediating content in visual, haptic, and auditory ways in ...
K. Mills, Alinta Brown
semanticscholar   +1 more source

The use of virtual reality technology in training transport industry specialists [PDF]

open access: yesSHS Web of Conferences, 2023
The issue is relevant under consideration i due to the rapid development of virtual and augmented reality technologies (VR, AR), their active use in education and all engineering and technology areas which requires the development of competencies ...
Guryeva Anastasia A.
doaj   +1 more source

Understanding roles of virtual reality in radiology

open access: yesInternet of Things and Cyber-Physical Systems, 2022
Radiology includes a wide range of imaging technologies that use different technologies to capture patients' data. Virtual Reality (VR) is an innovative technology that provides a clear virtual image of a patient.
Mohd Javaid   +3 more
doaj   +1 more source

Virtual Reality (VR) in Assessment and Treatment of Addictive Disorders: A Systematic Review

open access: yesFrontiers in Neuroscience, 2020
Background: Substance Use Disorder (SUD) and behavioral addictions are common and require a multidisciplinary approach. New technologies like Virtual Reality could have the potential to improve assessment and treatment of these disorders.
Tomoyuki Segawa   +6 more
semanticscholar   +1 more source

Reducing latency when using Virtual Reality for teaching in sport [PDF]

open access: yes, 2008
Latency is a frequently cited shortcoming of Virtual Reality (VR) applications. To compensate for excessive latency, prediction mechanisms may use sophisticated mathematical algorithms, which may not be appropriate for complex virtual teaching ...
Lester Gilbert   +5 more
core   +1 more source

Wykorzystanie technologii wirtualnej rzeczywistości w psychologii klinicznej

open access: yesAnnales Universitatis Paedagogicae Cracoviensis. Studia de Cultura, 2018
This paper will analyse the usage of virtual reality (VR) technology in clinical psychology especially neuropsychology. VR has emerged few years ago as a potentially efficient method of providing general and specialty psychological health.
Łucja Cyranek
doaj   +1 more source

Virtual and augmented reality in biomedical engineering

open access: yesBioMedical Engineering OnLine, 2023
Background In the future, extended reality technology will be widely used. People will be led to utilize virtual reality (VR) and augmented reality (AR) technologies in their daily lives, hobbies, numerous types of entertainment, and employment.
Aya Taghian   +3 more
doaj   +1 more source

Cybersickness in Virtual Reality Questionnaire (CSQ-VR): A Validation and Comparison against SSQ and VRSQ [PDF]

open access: yesVirtual Worlds, 2023
Cybersickness is a drawback of virtual reality (VR), which also affects the cognitive and motor skills of users. The Simulator Sickness Questionnaire (SSQ) and its variant, the Virtual Reality Sickness Questionnaire (VRSQ), are two tools that measure ...
Panagiotis Kourtesis   +4 more
semanticscholar   +1 more source

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