Results 11 to 20 of about 279,746 (351)
Augmented reality (AR) and virtual reality (VR) applied in dentistry
Abstract The OSCE is a reliable evaluation method to estimate the preclinical examination of dental students. The most ideal assessment for OSCE is used the augmented reality simulator to evaluate.
Ta-Ko Huang +4 more
openaire +4 more sources
—— Virtual Reality (VR), additionally called Virtual Environments, has gotten a lot of press in recent years. Because of the extensive media coverage, this curiosity is growing.
Prof. Alamma
semanticscholar +3 more sources
Virtual reality (VR) as a simulation modality for technical skills acquisition. [PDF]
Efforts continue to facilitate surgical skills training and provide accessible and safe training opportunities. Educational technology has played an essential role in minimizing the challenges facing traditional surgical training and providing feasible ...
Nassar AK +3 more
europepmc +2 more sources
Virtual Reality (VR) and Psychology
Junji Ohyama +6 more
openaire +3 more sources
OBJECTIVE In recent years, digital techniques, such as virtual reality (VR) has been employed in tandem with more traditional psychological interventions.
Jingni Ma +3 more
semanticscholar +1 more source
Emerging virtual reality and augmented reality (VR/AR) technologies in education have the potential to revolutionize the whole educational experience.
Xiaoli Zhao +2 more
semanticscholar +1 more source
Nowadays, teaching and learning methods are constantly changing with the development and popularization of information technology. Many teaching activities are exploring the integration of virtual technology.
Jing Hui +5 more
semanticscholar +1 more source
Augmented and virtual reality (AR/VR) technologies are regularly used in psychology research to complement psychological interventions and to enable an individual to feel as if they are in an environment other than that of their immediate surroundings. A
Joanne Carroll +7 more
doaj +1 more source
Clinical predictors of cybersickness in virtual reality (VR) among highly stressed people
The use of virtual reality (VR) in the treatment of psychiatric disorders is increasing, and cybersickness has emerged as an important obstacle to overcome. However, the clinical factors affecting cybersickness are still not well understood.
Hyewon Kim +7 more
semanticscholar +1 more source
A Review of Gamification in Virtual Reality (VR) Sport [PDF]
PURPOSE: To identify the main findings from research on gamified virtual reality in sportMETHODS: The digital databases for this review were searched and visited on 19 May 2019. Gamification AND (“virtualreality” OR sports fitness) were used as a search string or keyword in the paper selection.RESULTS: Thirty -three papers were found after the ...
Nurshamine Nor, Mohd Sunar, Azyan Kapi
openaire +2 more sources

