A Content-Analysis Approach for Exploring Usability Problems in a Collaborative Virtual Environment [PDF]
As Virtual Reality (VR) products are becoming more widely available in the consumer market, improving the usability of these devices and environments is crucial.
Geszten, Dalma +6 more
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Enhancing Cardiopulmonary Resuscitation Training Through Virtual Reality Technology: Assessing Efficiency and Impact [PDF]
Virtual reality (VR) technology is a computer-generated experience that allows you to immerse yourself in a 3D world. By wearing a VR headset, you can step into a virtual world and interact with it as if it were real (3).
Payam Emami, Mahsa Boozari Pour
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Efficacy of Virtual Reality in Painting Art Exhibitions Appreciation
Virtual reality (VR) technology has been employed in a wide range of fields, from entertainment to medicine and engineering. Advances in VR also provide new opportunities in art exhibitions. This study discusses the experience of art appreciation through
Chih-Long Lin, Si-Jing Chen, Rungtai Lin
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Application of VR-Technology Methods in Psychology and Psychotherapy [PDF]
We shall consider the possibility of using virtual reality (VR) technologies in the treatment of phobias, psychosomatic disorders, and other psychophysical conditions.
Igor Olenichenko
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Beyond cute: exploring user types and design opportunities of virtual reality pet games [PDF]
Virtual pet games, such as handheld games like Tamagotchi or video games like Petz, provide players with artificial pet companions or entertaining pet-raising simulations. Prior research has found that virtual pets have the potential to promote learning,
Brady, Erin +3 more
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Effects of “Your Shape” Virtual Reality Gaming on the Physical Activity of Young Adults
Background: A virtual reality (VR) environment gives the user the impression that they are completely engrossed in their surroundings. A video game played with virtual reality (VR) equipment is referred to as a virtual reality game or VR game.
Maria naeem +3 more
doaj +1 more source
Widening the scope of virtual reality and augmented reality in dermatology [PDF]
Virtual reality (VR) and augmented reality (AR) are making headlines, pushing the boundaries of educational experiences and applicability in a variety of fields. Medicine has seen a rapid growth of utilization of these devices for various educational and
Dellavalle, Robert P +2 more
core
Impact of virtual reality use on the teaching and learning of vectors
The use of virtual reality in education has enabled the possibility of representing abstract concepts and virtually manipulating them, providing a suitable platform for understanding mathematical concepts and their relation with the physical world.
Esmeralda Campos +3 more
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A Guideline Study For Designing Virtual Reality Games
Virtual reality has great potential for immersive experiences that is not available in other mediums. Thus, it has a significant place in the entertainment and the game industry.
Seray Şenyer +2 more
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Virtual Reality as a tool for modern child development [PDF]
Background. Virtual reality (VR) is becoming more and more widespread in various spheres of human life – in science, education, industry, and leisure. In particular, children are increasingly using VR.
Artem I. Kovalev, Yulia A. Starostina
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