Results 31 to 40 of about 150,492 (246)

A Content-Analysis Approach for Exploring Usability Problems in a Collaborative Virtual Environment [PDF]

open access: yes, 2018
As Virtual Reality (VR) products are becoming more widely available in the consumer market, improving the usability of these devices and environments is crucial.
Geszten, Dalma   +6 more
core   +1 more source

Enhancing Cardiopulmonary Resuscitation Training Through Virtual Reality Technology: Assessing Efficiency and Impact [PDF]

open access: yesBulletin of Emergency and Trauma
Virtual reality (VR) technology is a computer-generated experience that allows you to immerse yourself in a 3D world. By wearing a VR headset, you can step into a virtual world and interact with it as if it were real (3).
Payam Emami, Mahsa Boozari Pour
doaj   +1 more source

Efficacy of Virtual Reality in Painting Art Exhibitions Appreciation

open access: yesApplied Sciences, 2020
Virtual reality (VR) technology has been employed in a wide range of fields, from entertainment to medicine and engineering. Advances in VR also provide new opportunities in art exhibitions. This study discusses the experience of art appreciation through
Chih-Long Lin, Si-Jing Chen, Rungtai Lin
doaj   +1 more source

Application of VR-Technology Methods in Psychology and Psychotherapy [PDF]

open access: yesThe Global Psychotherapist, 2023
We shall consider the possibility of using virtual reality (VR) technologies in the treatment of phobias, psychosomatic disorders, and other psychophysical conditions.
Igor Olenichenko
doaj   +1 more source

Beyond cute: exploring user types and design opportunities of virtual reality pet games [PDF]

open access: yes, 2017
Virtual pet games, such as handheld games like Tamagotchi or video games like Petz, provide players with artificial pet companions or entertaining pet-raising simulations. Prior research has found that virtual pets have the potential to promote learning,
Brady, Erin   +3 more
core   +1 more source

Effects of “Your Shape” Virtual Reality Gaming on the Physical Activity of Young Adults

open access: yesJournal Riphah College of Rehabilitation Sciences, 2023
Background: A virtual reality (VR) environment gives the user the impression that they are completely engrossed in their surroundings. A video game played with virtual reality (VR) equipment is referred to as a virtual reality game or VR game.
Maria naeem   +3 more
doaj   +1 more source

Widening the scope of virtual reality and augmented reality in dermatology [PDF]

open access: yes, 2020
Virtual reality (VR) and augmented reality (AR) are making headlines, pushing the boundaries of educational experiences and applicability in a variety of fields. Medicine has seen a rapid growth of utilization of these devices for various educational and
Dellavalle, Robert P   +2 more
core  

Impact of virtual reality use on the teaching and learning of vectors

open access: yesFrontiers in Education, 2022
The use of virtual reality in education has enabled the possibility of representing abstract concepts and virtually manipulating them, providing a suitable platform for understanding mathematical concepts and their relation with the physical world.
Esmeralda Campos   +3 more
doaj   +1 more source

A Guideline Study For Designing Virtual Reality Games

open access: yesOnline Academic Journal of Information Technology, 2020
Virtual reality has great potential for immersive experiences that is not available in other mediums. Thus, it has a significant place in the entertainment and the game industry.
Seray Şenyer   +2 more
doaj   +1 more source

Virtual Reality as a tool for modern child development [PDF]

open access: yesНациональный психологический журнал, 2020
Background. Virtual reality (VR) is becoming more and more widespread in various spheres of human life – in science, education, industry, and leisure. In particular, children are increasingly using VR.
Artem I. Kovalev, Yulia A. Starostina
doaj   +1 more source

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