Results 41 to 50 of about 762,094 (247)
Distracting people from sources of discomfort in a simulated aircraft environment [PDF]
BACKGROUND: Comfort is an important factor in the acceptance of transport systems. In 2010 and 2011, the European Commission (EC) put forward its vision for air travel in the year 2050 which envisaged the use of in-flight virtual reality.
Ahmadpour +45 more
core +2 more sources
Exploring the Impact of Digital Technologies on Team Collaborative Design
This paper presents the results of a protocol study exploring the impact of various digital technologies on team collaborative design processes. Previous studies have suggested that compared to traditional methods such as sketching, digital technologies ...
Rongrong Yu +2 more
doaj +1 more source
Cyberhubs: Virtual Research Environments for Astronomy [PDF]
Abstract Collaborations in astronomy and astrophysics are faced with numerous cyber-infrastructure challenges, such as large data sets, the need to combine heterogeneous data sets, and the challenge to effectively collaborate on those large, heterogeneous data sets with significant processing requirements and complex science software ...
Falk Herwig +11 more
openaire +3 more sources
This paper aims to theorise how virtual reality (VR) can contribute to the development of contextual architecture. We start by considering how an architectural context may translate into a virtual domain, introducing preliminary definitions of what a ...
Soroush Masoumzadeh +5 more
doaj +1 more source
PRECINCT SCALE LIVING LABORATORIES: CASE STUDY OF RANDWICK LIVING LAB [PDF]
The concept of Living Laboratory (LL) provides a novel grass-roots data-driven approach for collaborative design of place involving multiple stakeholders.
E. Punt, A. Afrooz, C. Pettit
doaj +1 more source
Designing for Usability in 3D Virtual Environments [PDF]
This paper is about designing 3D applications and the software design process in desktop virtual environments. Here, we introduce parts of our work on a design-focused approach to usability engineering and software development for 3D desktop virtual ...
Hobbs, Mike, Sawyerr, William A.
core +1 more source
Introduction: Ancient Manuscripts and Virtual Research Environments [PDF]
In open access: https://classics-at.chs.harvard.edu/classics18-introduction/This introduction presents Classics@ 18 that aims to explore and analyse a methodological turn in ancient studies: the practice of presenting harvested data in ancient manuscripts within virtual research environments (VREs).
Clivaz, Claire, Allen, Garrick V.
openaire +2 more sources
Immersive Learning Research from SVR Publications: A Re-conduction of the Systematic Mapping Study
Immersive Learning (iL) is known as a recent area of research that uses three-dimensional virtual environments and multi-sensory devices, also known as immersive technologies, to support the improvement of learning outcomes.
Filipe Fernandes +2 more
doaj +1 more source
Liberate your avatar; the revolution will be social networked [PDF]
This paper brings together the practice-based creative research of artists Charlotte Gould and Paul Sermon, culminating in a collaborative interactive installation that investigates new forms of social and political narrative in multi-user virtual ...
Gould, CE, Sermon, P
core +1 more source
Exploring the Use of Virtual Worlds as a Scientific Research Platform: The Meta-Institute for Computational Astrophysics (MICA) [PDF]
We describe the Meta-Institute for Computational Astrophysics (MICA), the first professional scientific organization based exclusively in virtual worlds (VWs).
A. Szalay +10 more
core +2 more sources

