Results 211 to 220 of about 184,866 (267)

A Generative Neuro‐Symbolic AI for Protein Sequence Design

open access: yesAdvanced Science, EarlyView.
We introduce EffieDes, a neuro‐symbolic framework coupling deep learning‐based fitness landscape parameterization with exact automated reasoning. Unlike greedy sampling, EffieDes identifies sequences that globally optimize fitness while satisfying intricate design constraints.
Marianne Defresne   +12 more
wiley   +1 more source
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Shortcuts in a virtual world

Proceedings of the 2006 ACM CoNEXT conference on - CoNEXT '06, 2006
We consider the case of a virtual world of peers that are organized in an overlay built by Delaunay Triangulation. Application layer routing is used to determine the path taken in the overlay between two peers. Application layer routing incurs a major delay penalty since it ignores the characteristics of the physical network topology.We show how to ...
Steiner, Moritz, Biersack, Ernst W.
openaire   +3 more sources

In-World Behaviors and Learning in a Virtual World

International Journal of Virtual and Personal Learning Environments, 2014
Educational virtual worlds can give students opportunities that would not otherwise be possible in face-to-face settings. The SciEthics Interactive simulations allow learners to conduct scientific research and practice ethical decision-making within a virtual world. This study examined the in-world behaviors that identify students who perceive learning
Larysa N. Nadolny, Mark Childs
openaire   +1 more source

An Architecture for Virtual Worlds

Presence: Teleoperators and Virtual Environments, 1992
This paper presents a system architecture for creating interactive, multisensory, three-dimensional environments called virtual worlds. The architecture specifically addresses the requirements of virtual worlds for high performance, flexibility, and coordination of concurrent events.
Perry A. Appino   +5 more
openaire   +1 more source

Of Bikes and Virtual Worlds

2011 International Conference on Cyberworlds, 2011
Bicycles today are interfaces between civility and nature, between poetics and technological evolution. Jeffrey Shaw's classical piece The Legible City (1989) involves a stationary bicycle in the context of visual poetry, 3D texts, and geometries of uninhabited cities. The Legible City is an interface to virtual worlds. Text-shaped cities are projected
Everardo Reyes-García   +8 more
openaire   +2 more sources

Accessibility in virtual worlds

CHI '08 Extended Abstracts on Human Factors in Computing Systems, 2008
Virtual worlds present both an opportunity and a challenge to people with disabilities. Standard ways to make such worlds accessible to a broad set of users have yet to emerge, although some core requirements are already clear. This paper describes work in progress towards an accessible 3D multi-player game that includes a set of novel tools for ...
Shari Trewin   +3 more
openaire   +3 more sources

Networked virtual worlds

Proceedings Computer Animation'95, 2002
Networked virtual worlds allow multiple virtual worlds connected on a network to share information with one another. Developing such virtual worlds is, however, fraught with many difficulties. Handling both the networking and user interface needs of virtual worlds in an efficient manner poses interesting trade-off-options. In this paper, we discuss the
Gurminder Singh   +3 more
openaire   +1 more source

The real world and virtual worlds

Internet Research, 1997
Discusses some of the limitations of virtual reality (VR) with reference to socio‐technical systems ‐ the interaction of people with technology. Argues that VR has potential applications but that these applications may prove to be more limited than some proponents would suggest.
openaire   +2 more sources

Scalability for Virtual Worlds

2009 IEEE 25th International Conference on Data Engineering, 2009
Networked virtual environments (net-VEs) are the next wave of digital entertainment, with Massively Multiplayer Online Games (MMOs) a very popular instance. Current MMO architectures are server-centric in that all game logic is executed at the servers of the company hosting the game.
Nitin Gupta 0003   +4 more
openaire   +1 more source

Ethics in the virtual world

Journal of Information, Communication and Ethics in Society, 2007
PurposeThe purpose of this viewpoint paper is to provide an overview of three papers included in a Special Issue of the Journal of Information Communication Ethics and Society, entitled Ethics in the Virtual World.Design/methodology/approachThe papers were chosen because they reflect three key themes in computing, ethics and society.
openaire   +2 more sources

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