Results 231 to 240 of about 184,866 (267)
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Animation in the virtual world

Proceedings Computer Animation '96, 2002
Most virtual environments are sterile places where the objects rarely interact with each other, and the user moves through the space as if most of the objects weren't there. Interesting virtual environments require a high level of user interaction. The user must be able to interact with the objects in the environment, and there must be interesting ...
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Growing virtual plants for virtual worlds

Proceedings of the 24th Spring Conference on Computer Graphics, 2008
As plants are an inevitable part of our world, virtual plants are an expected part of a virtual environment. We present a method for creating, growing and visualization of virtual plants in the virtual world. Plants are created in the open-source 3D modelling platform GroIMP, which is based on growth grammars implemented as the programming language XL (
Katarína Smolenová   +1 more
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Measuring virtual wealth in virtual worlds

Information Technology and Management, 2011
This article presents pioneering research on measuring virtual wealth in an open virtual world for diagnosing the health of virtual worlds. It proved the existence of an open virtual world by proving the existence of a free choice of virtual currencies for virtual goods between distinct virtual worlds.
Jingzhi Guo, Zhiguo Gong
openaire   +2 more sources

Education in Virtual Worlds: Virtual Storytelling

2009 International Conference on CyberWorlds, 2009
This paper is dedicated to the idea of studying in virtual worlds and discusses how virtual storytelling technology (VST) can provide an educational process. We try to answer the question — is it possible to substitute a real learning environment with a fully immersive 3D virtual space? And if so, what role should a virtual teacher play and what skills
Polina Danilicheva   +3 more
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Virtual Worlds-a virtual environment architecture

Proceedings. Computer Graphics International (Cat. No.98EX149), 2002
The authors present Virtual Worlds as an open architecture for large-scale virtual environments with multi-users. It is based on the integration of VRML, Java and the Internet bringing forth a cross-platform solution. Virtual Worlds is furnished with a set of tools and APIs that allow one to create, extend and customise one's own virtual environment.
Manuel Fradinho Duarte de Oliveira   +1 more
openaire   +1 more source

Exploring virtual worlds: success factors in virtual world marketing

Management Decision, 2009
PurposeDrawing from recent work on online social networking and communities of consumption, the purpose of this paper is to explore, identify, and postulate key factors facilitating the growth and success of marketing in virtual worlds.Design/methodology/approachAn empirical study was conducted employing netnographic evidence from three different ...
Tikkanen, Henrikki   +3 more
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A Virtual Tour Guide for Virtual Worlds

2009
In this paper we present an implementation of a embodied conversational agent that serves as a virtual tour guide in Second Life. We show how we combined the abilities of a conversational agent with navigation in the world and present some preliminary evaluation results.
Dusan Jan   +4 more
openaire   +1 more source

Building the virtual world

IEEE Micro, 1999
Stop and think about the building and delivery of electronic commerce, all the activity that goes on behind your PC. It is not just a routine stringing of computer to network server to backbone connection. The framework for characterizing that activity is more complex and involves commercial and market factors along with the technology that makes ...
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Art and Virtual Worlds

1998
Today’s world is characterized by an explosion of new communication technologies and unique uses which modify our behaviour and our thought processes. Confronted with this evolution, we are waiting for a new form of life to emerge corresponding to these technologies.
openaire   +4 more sources

Building Virtual Guides for Virtual Worlds

2012
Virtual guides can be used in several applications, ranging from guides or trainers in simulated worlds to non player characters for virtual games. In this paper we present a novel algorithm for automatically prototyping virtual instruction-giving agents from human-human.
Luciana Benotti, Alexandre Denis 0002
openaire   +1 more source

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