Results 221 to 230 of about 184,866 (267)
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Proceedings of the ACM symposium on Virtual reality software and technology, 1998
There is no doubt that 3D interfaces edged 2D ones in 3D modeling applications. 2D input devices cannot provide 3D information directly and are less efficient. Direct manipulation, which is highly desirable in 3D modeling, is also impossible. This paper describes the design and implementation of a virtual hand interface for a 3D modeler, which can be ...
Elton K. H. Tsang +2 more
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There is no doubt that 3D interfaces edged 2D ones in 3D modeling applications. 2D input devices cannot provide 3D information directly and are less efficient. Direct manipulation, which is highly desirable in 3D modeling, is also impossible. This paper describes the design and implementation of a virtual hand interface for a 3D modeler, which can be ...
Elton K. H. Tsang +2 more
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ACM SIGMIS Database: the DATABASE for Advances in Information Systems, 2007
This article raises the question of political innovation that can potentially emerge within, and spread from, the virtual worlds. Locating the signs of political change in the surfacing of innovative political concepts, the article proposes the investigation of keywords in the codes and rules of the virtual communities, as well as the compilation of a ...
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This article raises the question of political innovation that can potentially emerge within, and spread from, the virtual worlds. Locating the signs of political change in the surfacing of innovative political concepts, the article proposes the investigation of keywords in the codes and rules of the virtual communities, as well as the compilation of a ...
openaire +1 more source
Proceedings of the 7th Euro American Conference on Telematics and Information Systems, 2014
The research paper describes the development of a user friendly 3D virtual world. For the research, we modeled building number 3 of the Technological University of Panama, Victor Levi Sasso Campus.For the virtual world development we consider the use of an avatar, which becomes the user's virtual representation that interacts with certain objects in ...
Lee, Nadia, de Clunie, Gisela T.
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The research paper describes the development of a user friendly 3D virtual world. For the research, we modeled building number 3 of the Technological University of Panama, Victor Levi Sasso Campus.For the virtual world development we consider the use of an avatar, which becomes the user's virtual representation that interacts with certain objects in ...
Lee, Nadia, de Clunie, Gisela T.
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IEEE Internet Computing, 2011
Three-dimensional virtual worlds promise to complement the Web with 3D models of virtual places that are fanciful or that model and mirror the real world. Marketplace evolution is one way to wait and see if and how this will come about. Another approach is to identify current limitations of virtual worlds, deconstruct and study their architectures, and
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Three-dimensional virtual worlds promise to complement the Web with 3D models of virtual places that are fanciful or that model and mirror the real world. Marketplace evolution is one way to wait and see if and how this will come about. Another approach is to identify current limitations of virtual worlds, deconstruct and study their architectures, and
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Neuroscience in a virtual world
Nature Methods, 2010Using a virtual reality setup and a deep window into the brain, researchers can image the activity of neurons as mice navigate virtual environments.
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Virtual Machines for Virtual Worlds.
2012Multi User Virtual Worlds provide a simulated immersive 3D environment that is similar to the real world. Popular examples include Second Life and OpenSim. The multi-user nature of these simulations means that there are significant computational demands on the processes that render the different avatar-centric views of the world for each participant ...
Sanatinia, Amirali +3 more
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Virtual World Entrepreneurship
2013 46th Hawaii International Conference on System Sciences, 2013Virtual worlds are three-dimensional environments in which individuals represented by avatars can buy and sell virtual content and real world products. Virtual world entrepreneurs have been able to generate significant, real world profits in these simulated environments.
Andrew M. Hardin +3 more
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International Joint Conference on Autonomous Agents and Multiagent Systems, 2010
Organization-based multi-agent systems (MAS) can be represented by means of 3D virtual worlds facilitating then the interaction among participants, i.e humans and agents. In this paper we propose a system that can automatically generate a 3D virtual world from formal specifications of both a MAS and a design visual style (i.e a shape grammar).
Tomas Trescak +2 more
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Organization-based multi-agent systems (MAS) can be represented by means of 3D virtual worlds facilitating then the interaction among participants, i.e humans and agents. In this paper we propose a system that can automatically generate a 3D virtual world from formal specifications of both a MAS and a design visual style (i.e a shape grammar).
Tomas Trescak +2 more
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Virtual friend recommendations in virtual worlds
Decision Support Systems, 2015Virtual worlds (VWs) are becoming effective interactive platforms in the fields of education, social sciences and humanities. Computing similarity among users is a technique commonly used to make friend recommendations in social networks. However, user communities in virtual worlds tend to have fewer real world linkages and more entertainment-related ...
Hsiu-Yu Liao, Kuan-Yu Chen, Duen-Ren Liu
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The Metaplastic Virtual Worlds
2007 International Conference on Cyberworlds (CW'07), 2007Virtual reality systems need new metaphors for their communication. This paper presents an extension to a previous work on fuzzy semantic languages. The application of the model tries to improve its conceptualization and definition of a new virtual world system.
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