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Designing the virtual campus as a virtual world
Proceedings of the 1999 conference on Computer support for collaborative learning - CSCL '99, 1999Virtual Worlds are networked environments that look like the physical world, and create a sense of place for the person communicating, navigating, and doing things in the virtual world. Virtual worlds have traditionally been developed as games, in fact, most virtual worlds today are games. A virtual campus has been developed in the Architecture Faculty
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Gaze During Locomotion in Virtual Reality and the Real World
Frontiers in Neuroscience, 2021Wolfgang Einhauser
exaly
Ownership in the virtual world and the implications for long-term user innovation success
Technovation, 2018Ling Mei Cong, Mark A A M Leenders
exaly
Understanding factors affecting consumer intention to shop in a virtual world
Journal of Retailing and Consumer Services, 2012Tanya Domina
exaly
User innovation and entrepreneurship in the virtual world: A study of Second Life residents
Technovation, 2012Mark A A M Leenders, Yanto Chandra
exaly

