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Designing the virtual campus as a virtual world

Proceedings of the 1999 conference on Computer support for collaborative learning - CSCL '99, 1999
Virtual Worlds are networked environments that look like the physical world, and create a sense of place for the person communicating, navigating, and doing things in the virtual world. Virtual worlds have traditionally been developed as games, in fact, most virtual worlds today are games. A virtual campus has been developed in the Architecture Faculty
openaire   +2 more sources

Gaze During Locomotion in Virtual Reality and the Real World

Frontiers in Neuroscience, 2021
Wolfgang Einhauser
exaly  

Understanding factors affecting consumer intention to shop in a virtual world

Journal of Retailing and Consumer Services, 2012
Tanya Domina
exaly  

Learning gains and attitudes of students performing chemistry experiments in an immersive virtual world

Interactive Learning Environments, 2020
Debra Fowler   +2 more
exaly  

Pedagogies in Virtual Worlds

2016
Maggi Savin-Baden, Gemma Tombs
openaire   +1 more source

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