Results 61 to 70 of about 8,745 (178)
Purpose: This study aims to investigate the means to improve the accessibility of e-learning systems for visually impaired students in Sri Lanka. It focuses on addressing the challenges these students face, particularly during the shift to online ...
Jayani Mudiyanselage Sandamali Jayasiri +1 more
doaj +1 more source
ABSTRACT Background People with intellectual disability experience higher rates of physical and mental health problems than those without intellectual disability. Health literacy includes accessing, understanding, appraising and applying health information. Improving health literacy is associated with better health outcomes.
Jessica Keeley +6 more
wiley +1 more source
Background and Aims Klebsiella pneumoniae is a Gram‐negative bacterium that colonized various organs. This bacterium is associated with different community‐acquired and hospital‐acquired infections. The present study aims to assess the capsular serotypes
Neda Same Maleki +4 more
doaj +1 more source
Abstract Many academic libraries aim to improve services for and interactions with patrons and stakeholders who are neurodivergent, that is, those who have neurocognitive functions that differ from what is considered normal. To support this aim, numerous scholarly works have focused on neurodivergence in academic libraries, but such works have yet to ...
Catharina Ochsner, Jesse Dinneen
wiley +1 more source
Контроль контраста текста с помощью DevTools по стандарту WCAG [PDF]
Руководство по обеспечению доступности веб-контента (Web Content Accessibility Guidelines, WCAG) предлагает рекомендации, направленные на повышение читаемости текста, вне зависимости от наличия или отсутствия у пользователя тех или иных ограничений ...
Гуринович, Д. А.
core +1 more source
Gamified Digital Solutions for Tinnitus Health Literacy: The Erasmus+ Project TinWise
TinWise is an Erasmus+ project that develops a gamified health literacy platform to support tinnitus patients in self‐management and educate healthcare professionals on digital care strategies. Building on the Tin‐TRAC e‐learning platform, it integrates interactive games, an AI chatbot, and community tools, following the OPHELIA and ASPIRE frameworks ...
Evangelos Paraskevopoulos +10 more
wiley +1 more source
The importance of developing educational web content for users with disabilities, in particular, visual, hearing, motor and cognitive impairments, is shown.
E. S. Piskun, U. A. Maksimchuk
doaj +1 more source
Nucleotide sugar short‐chain dehydrogenases/reductases (NS‐SDRs) are involved in pseudomurein and capsular polysaccharide formation in methanogenic Archaea. Methanothermobacter thermautotrophicus possesses several NS‐SDRs labelled Mth375, Mth380, Mth373, Mth631 and Mth1789.
Vincenzo Carbone +4 more
wiley +1 more source
How Well Do Ontario Library Web Sites Meet New Accessibility Requirements?
New changes to Ontario law will require library web sites to comply with the Web Content Accessibility Guidelines, version 2.0 (WCAG 2.0). This study evaluates 64 Ontario university, college, and public library web sites to see how well they comply with
Joanne Oud
doaj +1 more source
A Heuristic Method for Evaluating Accessibility in Web-Based Serious Games for Users with Low Vision
Nowadays, serious games have become a beneficial resource in the learning process; they are part of our culture and promote social inclusion. Designing accessible serious games is a complete challenge, even more for non-experts.
Luis Salvador-Ullauri +3 more
doaj +1 more source

