Results 21 to 30 of about 4,454 (196)
Teaching in the digital environment for trainee teachers of L2 Italian
This paper discusses some basic questions related to the training in the pedagogical use of new Information and Communication Technologies for aspiring teachers of L2 Italian in the context of an internship within the university curriculum.
Paola Polselli
doaj +1 more source
Webquest e blog como estratégias educativas em saúde escolar
Resumo OBJETIVO Descrever ação de educação em saúde sobre alimentação saudável utilizando como estratégia o webquest e o blog com estudantes do ensino fundamental de uma escola pública.
Gabriela Petró Valli Czerwinski +1 more
doaj +1 more source
استخدام ادب الرحلات المعرفيه عبر الانترنت (webquest )في تنمية بعض المهارات الحياتيه لدى طفل الروضة [PDF]
استخدام أدب الرحلات المعرفية عبر الانترنت (WebQuest) في تنمية بعض المهارات الحياتية لدي طفل الروضةمستخلص البحثهدف البحث: هدف البحث: تنمية بعض المهارات الحياتية لدى طفل الروضة من خلال استخدام أدب الرحلات المعرفية عبر الإنترنت (WebQuest)، وذلك عن طريق ...
ريهام رفعت المليجي +2 more
doaj +1 more source
WEBQUEST CREATOR: Ferramenta para Criação de WebQuests
Este artigo tem como objetivo apresentar uma ferramenta para a criação de WebQuests no Moodle. Esta ferramenta se diferencia das atuais na medida em que possui novas funcionalidades como: a customização de layouts para a página da WebQuest; ampliação da estrutura básica de introdução, tarefas, processos, recursos, avaliação e conclusão para inclusão de
Bittencourt, Jader +1 more
openaire +3 more sources
Abstract The purpose of this study was to explore translanguaging space as a transformative third space, where alternative and competing discourses are celebrated and where science learning and the development of science's discourse and epistemic practices expand across overlapping boundaries (e.g., home, school, and community).
Sara Salloum +2 more
wiley +1 more source
Is Gamification Effective for Women Who Wish to Learn Computer Programming?
Women must be more represented in STEM careers, limiting their professional development opportunities. This study analyzes the effect of gamified software on women who want to learn computer programming. This experimental study investigated the effectiveness of gamification on programming learning in female college students.
Claudio Cubillos +3 more
wiley +1 more source
We delved into the various studying approaches adopted through a survey of 56 undergraduates majoring in English using the WebQuest platform. How eagerly the students participated in learning with Pintrich’s Motivated Strategies was investigated.
Ruei-Teng Hung +3 more
doaj +1 more source
Abstract Literacy scholars have called for writing instruction to promote civic engagement, student agency, and multimodal composing. This study addressed this call by describing a research‐practice partnership to reimagine writing instruction in a high school English course by incorporating human‐centered design challenges.
Carrie L. James, Sarah J. McCarthey
wiley +1 more source
<p>Webquest creada para el TFM "El aprendizaje basado en retos como metodología activa en intervención sociocomunitaria"</p ...
Carlos Sánchez Domínguez
core +1 more source
การพัฒนาหลักสูตรฝึกอบรมการจัดการเรียนรู้รายวิชาชีพช่างอุตสาหกรรมที่ส่งเสริมการคิดวิเคราะห์ด้วยบทเรียนแสวงรู้บนเว็บ (WebQuest) [PDF]
The objectives of this research were: 1) to develop and evaluate the training program model for industrial profession subject to enhance analytical thinking with WebQuest, and 2) to develop and evaluate the efficiency of the training program model for ...
Tiantong, Monchai +2 more
core +2 more sources

