Results 151 to 160 of about 19,745 (217)

Identifying Opponent's Neuroticism Based on Behavior in Wargame. [PDF]

open access: yesBehav Sci (Basel)
Ge S   +6 more
europepmc   +1 more source

Extending the game immersion questionnaire to online users. [PDF]

open access: yesFront Psychol
Dombrovskis V, Ļevina J, Ruža A.
europepmc   +1 more source

Impact of YouTube® videos on knowledge on tracheal intubation for anesthesiologist trainees: a prospective observational study. [PDF]

open access: yesJ Anesth Analg Crit Care
Marra A   +7 more
europepmc   +1 more source

From active escapism to virtual withdrawal: Validation of the Compensatory-Dissociative Online Gaming scales (C-DOGs). [PDF]

open access: yesJ Behav Addict
Giardina A   +6 more
europepmc   +1 more source

The Journey From Nonimmersive to Immersive Multiuser Applications in Mental Health Care: Systematic Review.

open access: yesJ Med Internet Res
Fajnerova I   +5 more
europepmc   +1 more source

Video games and disability-a risk and benefit analysis. [PDF]

open access: yesFront Rehabil Sci
Kuo HJ, Yeomans M, Ruiz D, Lin CC.
europepmc   +1 more source

Sales characteristics of Pokémon trading cards: A prospective one-year field study. [PDF]

open access: yesPLoS One
Heck J   +8 more
europepmc   +1 more source

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