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World of Warcraft teaser

Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques. Electronic Art and Animation Catalog., 2002
In the aftermath of Warcraft III, the battered races of the world attempt to regroup and prepare for a new age of exploration and high adventure in World of Warcraft. Witness the World of Warcraft as never before in this computer-generated cinematic trailer originally shown at the 2001 European Computer Trade Show.
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World of WarCraft

ACM SIGGRAPH 2015 Computer Animation Festival, 2015
Return to a savage world. Garrosh Hellscream has escaped through the Dark Portal and forged the orc clans of old into a terrifying war machine known as the Iron Horde.
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Collaborative Play in World of Warcraft

2006 Fourth Latin American Web Congress, 2006
Summary form only given. The author discusses play in World of Warcraft, a popular massively multiplayer online game. World of Warcraft enables self-organizing groups of strangers and friends to collaborate on short-term objectives. Such collaborations may reflect coming changes in globalized work in which we increasingly work with remote others we ...
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Character Sharing in World of Warcraft

2009
Many online games are played through characters that act out players' intentions in the game world. The practice of character sharing — allowing others to use one's characters, or using others' — is prohibited in many RPGs, but anecdotal evidence suggests that the practice is common, and that it may play an important role in the game.
Nelson Wong   +4 more
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Understanding social interaction in world of warcraft

Proceedings of the international conference on Advances in computer entertainment technology, 2007
Research has argued that social interaction is a primary driving force for gamers to continue to play Massive Multiple Online Role Playing Games (MMORPGs). However, one recent study argues that gamers don't really socialize with other players but play alone.
Vivian Hsueh-hua Chen   +1 more
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World of Warcraft as a ludic cyborg

Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 2008
This paper describes World of Warcraft as a ludic cyborg --- an entity that exists for play and depends on both artificial and organic components to survive. We argue that the popularity of the game arose due to the balance between the types of socialization it promotes and in-game literacies acquired by players on PvP servers.
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World of Warcraft

ACM SIGGRAPH 2013 Computer Animation Festival, 2013
The mist-shrouded continent of Pandaria is revealed along with its impressive inhabitants, the Pandaren. Two bitter enemies, sole survivors of a battle at sea, find themselves washed ashore in a strange new land. Their old conflict resumes until the Pandaren known as Chen Stormstout shows them another way.
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Addiction in World of Warcraft

2011
This chapter presents an investigation in determining whether players are addicted, or show signs of addiction, to the Massively Multiplayer Role Playing Game (MMORPG) World of Warcraft. Criteria to ascertain addiction in World of Warcraft players were developed based on well-documented theories in the area.
Craig Pragnell, Christos Gatzidis
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A study of raiders with disabilities in World of Warcraft

Proceedings of the 6th International Conference on Foundations of Digital Games, 2011
In the last decade, online video games in persistent virtual worlds have gained increasing popularity. Since some portion of the player population possesses a disability of some sort, as more players join in to play online games, the number of players with disabilities increases. To study how players with disabilities play and compete in games designed
Theodore Lim, Bonnie A. Nardi
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Traffic Analysis and Modeling for World of Warcraft

2007 IEEE International Conference on Communications, 2007
The popularity of MMOGs (massively multiplayer online games) has grown fast. This new type of online games uses a different type of protocol and has other limitations to delay and packet loss than the classical well established games like FPSs (first person shooters).
Philipp Svoboda   +2 more
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