Results 161 to 170 of about 19,745 (217)

Utilization of Netnography as a Health Care Research Methodology: Scoping Review.

open access: yesJ Med Internet Res
Sadat A   +7 more
europepmc   +1 more source

The Anthropology of Virtual Worlds: World of Warcraft

Reviews in Anthropology, 2014
Three recent ethnographies of the well-known massively multiplayer online game World of Warcraft demonstrate the health and vitality of the study of virtual worlds. In particular, they emphasize the importance of anthropologists reading ethnographic work done by researchers in other disciplines, and by connoisseurs and cultural practitioners of video ...
Alex Golub
openaire   +3 more sources

@World of Warcraft

ACM SIGGRAPH 2021 Computer Animation Festival, 2021
In the Shadowlands, every soul has its place - from the path of ascension among the spires of Bastion to an eternity of torment in the depths of the Maw. Choose where your destiny lies.
Marc Messenger   +3 more
openaire   +1 more source

World of Warcraft

ACM SIGGRAPH 2020 Computer Animation Festival, 2020
The veil between life and death is weakest in the frigid north. One seeks to protect the veil; the other to destroy it forever. The battle for the Frozen Throne will determine the fate of the living and the dead alike.
Brian Horn   +5 more
openaire   +1 more source

World of Warcraft

ACM SIGGRAPH 2011 Computer Animation Festival, 2011
Driven insane by the whisperings of an ancient evil, the malefic black dragon known as Deathwing prepares to reforge the world in flames. After his Twilight's Hammer servants reinforce the armor plating that contains his molten, unstable body, Deathwing launches his cataclysmic assault on Azeroth.As Twilight's Hammer cultists bind new armor onto ...
openaire   +2 more sources

Strategic thinking in virtual worlds: Studying World of Warcraft

Computers in Human Behavior, 2015
Leiser Silva, Elham Mousavidin
openaire   +3 more sources

World of Warcraft as a global artifact

CHI '11 Extended Abstracts on Human Factors in Computing Systems, 2011
The goal of the panel is to engage a group of distinguished scholars from the social sciences and humanities to consider how World of Warcraft, as a virtual world and as a sociotechnical system, creates and sustains a global community, as well as the nature of that community.
Jeffrey Bardzell   +2 more
openaire   +1 more source

World of Warcraft

2019
World of Warcraft (WoW), a game of the genre MMORPG (massive multiplayer online role playing game), has proven to be a valuable field of study for researchers interested in understanding the functioning of online communities and social relationships in those communities.
Diego Lourenço Sá Pinto   +1 more
openaire   +1 more source

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