Results 31 to 40 of about 1,355,229 (310)
(PANDEMIC Covid-19) is an educational shooter game inspired by the Covid-19 pandemic which occurred from the end of 2019 until early 2022. There are 2 game modes, namely Third-Person Shooter, or TPS, and First-Person Shooter, or FPS.
Angga Wahyu Wibowo +4 more
doaj +1 more source
Learning in Perturbed Asymmetric Games [PDF]
We investigate the stability of mixed strategy equilibria in 2 person (bimatrix) games under perturbed best response dynamics. A mixed equilibrium is asymptotically stable under all such dynamics if and only if the game is linearly equivalent to a zero ...
Hofbauer, Josef, Hopkins, Ed
core +3 more sources
A subjective study of the presence experience phenomenon [PDF]
Background. Presence phenomenon is aт important component of human interaction using virtual reality. Virtual reality is used actively in such spheres as Education, Research, Psychotherapy, Surgery, Entertainment and Games.
Nataliya V. Averbukh
doaj +1 more source
Behavioral Intention Promotes Generalized Reciprocity: Evidence From the Dictator Game
Generalized reciprocity is the phenomenon that individuals treat others in the same way that others treated them in the past. Besides the behavioral outcomes, whether intention information also manipulates generalized reciprocal behavior remains unclear.
Zhongqiang Sun +7 more
doaj +1 more source
Infection spread simulation technology in a mixed state of multi variant viruses
ATLM (Apparent Time Lag Model) was extended to simulate the spread of infection in a mixed state of the variant virus and original wild type. It is applied to the 4th wave of infection spread in Tokyo, and (1) the 4th wave bottoms out near the end of the
Makoto Koizumi +2 more
doaj +1 more source
STRUCTURE OF SUBJECTIVITY OF ADOLESCENTS WITH DIFFERENT DEGREE OF COMPUTER GAMES ADDICTION
Introduction: The study of human subjectivity, processes and conditions of its formation was one of the significant trends in the development of various directions and branches of Russian psychological science throughout the past century.In our study ...
A. V. Grishina, E. N. Volkova
doaj +1 more source
Rational Reasoning or Adaptive Behavior? Evidence from Two-Person Beauty Contest Games
Many experiments have shown that human subjects do not necessarily behave in line with game theoretic assumptions and solution concepts. The reasons for this non-conformity are multiple.
Brit Grosskopf, Rosemarie Nagel
semanticscholar +1 more source
The purpose of this study was to look at the Underpassing Skills in Volleyball Games for Students who are Interested in Sports Talent in Sports Education at the Muhammadiyah University of Surakarta.
Syabilul Yusup Bachtiar Khamal +1 more
doaj +1 more source
On the impact of independence of irrelevant alternatives:the case of two-person NTU games [PDF]
On several classes of n-person NTU games that have at least one Shapley NTU value, Aumann characterized this solution by six axioms: Non-emptiness, efficiency, unanimity, scale covariance, conditional additivity, and independence of irrelevant ...
Peleg, Bezalel +2 more
core +4 more sources
Background. Games played with staircase-function pure strategies can model discrete-time dynamics of rationalizing the distribution of some limited resources among players.
Вадим Романюк
doaj +1 more source

