Results 111 to 120 of about 2,779 (212)

SplatTalk: 3D VQA with Gaussian Splatting

open access: yes
Language-guided 3D scene understanding is important for advancing applications in robotics, AR/VR, and human-computer interaction, enabling models to comprehend and interact with 3D environments through natural language. While 2D vision-language models (VLMs) have achieved remarkable success in 2D VQA tasks, progress in the 3D domain has been ...
Thai, Anh   +4 more
openaire   +2 more sources

3D Gaussian Splatting with Deferred Reflection

open access: yesSpecial Interest Group on Computer Graphics and Interactive Techniques Conference Conference Papers 24
The advent of neural and Gaussian-based radiance field methods have achieved great success in the field of novel view synthesis. However, specular reflection remains non-trivial, as the high frequency radiance field is notoriously difficult to fit stably and accurately. We present a deferred shading method to effectively render specular reflection with
Keyang Ye, Qiming Hou, Kun Zhou
openaire   +2 more sources

Text-to-3D using Gaussian Splatting

open access: yes2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)
To appear at CVPR 2024. Project page: https://gsgen3d.github.io.
Chen, Zilong   +3 more
openaire   +2 more sources

A New Split Algorithm for 3D Gaussian Splatting

open access: yes
3D Gaussian splatting models, as a novel explicit 3D representation, have been applied in many domains recently, such as explicit geometric editing and geometry generation. Progress has been rapid. However, due to their mixed scales and cluttered shapes,
Cao, Gengchen   +5 more
core  

Gaussian Splatting for Enhanced Scene Representation in 5G-Enabled Virtual Reality for Remote Operations [PDF]

open access: yes
openScene reconstruction in virtual reality (VR) applications presents numerous challenges, particularly in scenarios requiring remote communication, such as with remotely operated vehicles (ROVs).
DUUT, JAPHETH BIDAYAN
core  

Evaluating the viability of 3D gaussian splatting for game development [PDF]

open access: yes
Työssä tutkittiin 3D gaussin roiskinnan soveltuvuutta peliteknologiaan vertaamalla sitä perinteiseen fotogrammetriaan ja 3D-mallinnukseen. Tavoitteena oli arvioida gaussin roiskinnan käyttökelpoisuus reaaliaikaisessa virtuaalitodellisuusympäristössä ...
Koivisto, Markus
core  

SRGS: Super-Resolution 3D Gaussian Splatting

open access: yes
Recently, 3D Gaussian Splatting (3DGS) has gained popularity as a novel explicit 3D representation. This approach relies on the representation power of Gaussian primitives to provide a high-quality rendering. However, primitives optimized at low resolution inevitably exhibit sparsity and texture deficiency, posing a challenge for achieving high ...
Feng, Xiang   +9 more
openaire   +2 more sources

2D Gaussian Splatting for Geometrically Accurate Radiance Fields

open access: yes
3D Gaussian Splatting (3DGS) has recently revolutionized radiance field reconstruction, achieving high quality novel view synthesis and fast rendering speed without baking.
Chen, Anpei   +4 more
core   +1 more source

Adaptive 3D Gaussian Splatting Video Streaming

open access: yes
The advent of 3D Gaussian splatting (3DGS) has significantly enhanced the quality of volumetric video representation. Meanwhile, in contrast to conventional volumetric video, 3DGS video poses significant challenges for streaming due to its substantially larger data volume and the heightened complexity involved in compression and transmission.
Gong, Han   +6 more
openaire   +2 more sources

A review of dynamic scene reconstruction based on neural representation

open access: yesDianxin kexue
Dynamic scene reconstruction holds significant research value in the fields of computer vision and virtual reality. Recent advancements in neural representation technologies have facilitated rapid progress in this task.
LU Ping   +6 more
doaj  

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