Results 51 to 60 of about 10,830,582 (300)
This study aims to examine whether it is possible to match digital society, academia and students interests in higher education by testing to what extent the introduction of gamification into active learning setups affects the skills development demanded
Luis R. Murillo-Zamorano +3 more
semanticscholar +1 more source
First year architecture students are introduced to the library by taking part in an “Escape Room” activity in the KTH library. The aim of this initiative is to introduce the students to the library space and the library's resources in an interactive and playful way and to enable them to learn and reflect upon their learning within the frame of an ...
Lenita Brodin Berggren, Ika Jorum
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Background Whole-of-school programs have demonstrated success in improving student physical activity levels, but few have progressed beyond efficacy testing to implementation at-scale.
D R Lubans +20 more
doaj +1 more source
In this work we consider active local learning: given a query point $x$, and active access to an unlabeled training set $S$, output the prediction $h(x)$ of a near-optimal $h \in H$ using significantly fewer labels than would be needed to actually learn $h$ fully. In particular, the number of label queries should be independent of the complexity of $H$,
Arturs Backurs +2 more
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Learning as a Systemic Activity [PDF]
This paper describes theory (systemic structural model) of learning activity, as well as demonstrates (on experimental data) changes in intelligence structure on “micro-age” intervals. They are compared specific changes of intelligence structure of pupils of grades 10–11 and students of the 1st year of Kiev University of Economics, masters of ...
Olga P. Pinchuk +2 more
openaire +2 more sources
This is me! Becoming the best of be: A case study
Since the beginning of humanity, questions about our identity, purpose, and origins have been at the forefront of our existential concerns. This case study article aims to approximate practical answers to these questions.
Carlos A Raimundo, Melanie Raimundo
doaj +1 more source
This two-phase study involved the design, development, and evaluation of netball-specific high-intensity interval training sessions (Netball-HIIT) for use with netballers of varied ages and abilities.
Narelle Eather +3 more
doaj +1 more source
Undergraduate life science education faces high attrition rates, especially among students from underrepresented groups. These disparities are often linked to differences in prior knowledge, self-efficacy, and interest, which are rarely addressed in ...
Samuel Tobler, Katja Köhler
doaj +1 more source
Active Learning Requires Learning - Not Just Activity [PDF]
Active Learning Requires Learning - Not Just ActivityDoes the use of active learning exercises in a traditional classroom tend to yield better studentoutcomes because of the learning value of the exercises, or because the students simply “wakeup” and become energized?
Shannon Rhey Butler, Kay C Dee
openaire +2 more sources
A Lecture-Specific AI-Based Tutor for Higher Education: Pedagogical Design and Empirical Evaluation
Generative AI tools are increasingly used in higher education, yet most available systems lack pedagogical grounding, course alignment, and insight into student learning. This paper presents the development, implementation, and evaluation of the bioTutor,
Samuel Tobler, Katja Köhler
doaj +1 more source

