Results 141 to 150 of about 25,469 (289)

Active video game technologies for balance rehabilitation after stroke

open access: yes, 2016
© 2016 Dr. Kelly Jean BowerStanding balance deficits are frequent and disabling following stroke; however, optimal assessment and treatment for balance problems remains unclear.
Bower, Kelly Jean
core  

Listening to young children with disabilities: Experiences of quality in mainstream primary education

open access: yesBritish Educational Research Journal, EarlyView.
Abstract All children should have access to quality education through a child‐centred pedagogy. An inclusive, child‐centred pedagogy uses a strength‐based view of children that recognises each child as unique and competent, providing children with multiple opportunities to explore and learn at their own pace.
Katherine Gulliver
wiley   +1 more source

AI voice journaling for future language teachers: A path to well‐being through reflective practices

open access: yesBritish Educational Research Journal, EarlyView.
Abstract This study aimed to explore the perceived impact of using an AI‐powered voice journaling app in overcoming the challenges and stressors encountered by senior students enrolled in teaching practicum at an English Language Teaching Bachelor's programme.
Bora Demir, Duygu Özdemir
wiley   +1 more source

Learning to ‘be’ an activist: Exploring the relationship between activism and informal education in a youth activism group case study

open access: yesBritish Educational Research Journal, EarlyView.
Abstract Young people in the United States (and beyond) access spaces for activism in varied ways, including the out‐of‐school time sector, where youth activism (YA) groups draw on informal learning pedagogies to engage young people in collective action.
Laura Weiner
wiley   +1 more source

Parental involvement and engagement during COVID‐19 lockdowns: School staff and parents' reflections about children's learning at home

open access: yesBritish Educational Research Journal, EarlyView.
Abstract Valuing parental engagement, as part of home–school collaboration, can benefit children's learning. This article focuses on parents and school‐based staff's (N = 120) experiences of children's learning occurring at home during the COVID‐19 lockdowns (2020–2021), both school‐mandated and other learning activities.
Ashley Brett   +5 more
wiley   +1 more source

Does Streaming Affect Video Game Popularity?

open access: yes
The influence of the game streaming industry in video games is non-negligible. However, the work using both game streaming data and game active player data is limited.
Olmedilla, Maria   +4 more
core   +1 more source

Value co-creation in the video game industry [PDF]

open access: yes, 2017
Purpose. The process of value creation is rapidly shifting from a product- and firm-centric view to personalized consumer experiences. Networked and active consumers are increasingly co-creating value with the firm.
graziano abrate, anna menozzi
core  

Form flows function: Learner‐centered game Re‐design in a STEM classroom

open access: yesBritish Educational Research Journal, EarlyView.
Abstract Re‐designing games facilitates interest‐driven learning and immerses learners in systems thinking. However, there are limited studies exploring how the form and function of tabletop games influence learners' design decisions and learning experiences. To address this gap, we conducted a mixed‐methods study in a STEM classroom in western Canada.
Farzan Baradaran Rahimi   +2 more
wiley   +1 more source

The Intensity of Physical Activity in Asthmatic Children During Active Video Game Playing

open access: yesEuropean Medical Journal Allergy & Immunology, 2019
Background: The use of virtual reality and video games has gained traction in physical rehabilitation medicine. In respiratory rehabilitation, their use is more recent, and for the application of this tool in this area it is necessary to examine the ...
Juliana Fernandes Barreto-Mendonça   +5 more
doaj  

The feasibility and efficacy of using active video games to promote health enhancing physical activity [PDF]

open access: yes, 2014
In the last 30 years, technological advances have altered occupational and recreational activities that have resulted in decreased daily physical activity.
Monedero, Javier
core  

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