Results 131 to 140 of about 25,469 (289)
Energy intake during activity enhanced video game play
The purpose of this study was to examine whether the addition of a motor component to video gaming alters energy consumption. To address this problem we used an experimental manipulation design with 9-13 year olds incorporating 'seated video game' and ...
Levine, JA +7 more
core +1 more source
Feedback strategies: Applying theory to practice
Abstract Feedback is a cornerstone of the learning process, as evidenced by extensive educational research on enhancing its process and impact. However, learners consistently rate the quality of feedback lower compared to other aspects of teaching. Over the past decade, feedback models have shifted from a traditional, one‐way transmission from educator
Jenny Clancy +2 more
wiley +1 more source
Antecedents of Gacha gaming intention: Extending UTAUT2 with structural video game characteristics
Mobile gacha games, featuring chance-based virtual item collections and lottery-like mechanics, have become immensely popular among global youth. Therefore, many game developers are developing new gacha games or implementing gacha mechanics into existing
Adidharma Ekaputra Kesuma +1 more
doaj +1 more source
Abstract This review analyzed 241 scholarly articles published between 2010 and 2025 in information science venues to examine how affect shapes refugees' information behavior during forced migration and to identify additional contextual factors. It identifies seven affective dimensions: anxiety, shame and stigma, grief and loss, frustration, (mis)trust,
Maja Krtalić, Lilach Alon
wiley +1 more source
The Effect of Narrative on Physical Activity via Immersion During Active Video Game Play in Children: Mediation Analysis. [PDF]
Sousa CV, Fernandez A, Hwang J, Lu AS.
europepmc +1 more source
Automated camera ranking and selection using video content and scene context
PhDWhen observing a scene with multiple cameras, an important problem to solve is to automatically identify “what camera feed should be shown and when?” The answer to this question is of interest for a number of applications and scenarios ranging from ...
Daniyal, Fahad M., Daniyal, Fahad M
core
Abstract Aims To learn effectively, students need timely, specific, actionable feedback—known as formative feedback—on what and how well they are learning and on how to improve further. Providing effective feedback to help students learn pharmacology is a complex task.
Thomas Anthony Angelo
wiley +1 more source
This article examines participatory design as a methodology for creating critical video games within the context of feminist pedagogy, focusing on the development of “Poder Violeta 2.” The game aims to challenge sexual harassment experienced by women ...
Carlos Roberto Torres-Parra +4 more
doaj +1 more source
Correction: The Effect of Narrative on Physical Activity via Immersion During Active Video Game Play in Children: Mediation Analysis. [PDF]
Sousa CV, Fernandez A, Hwang J, Lu AS.
europepmc +1 more source
Effectiveness of active video games for promoting physical activity: an umbrella review
Introduction Active video games (AVG) have emerged as a potential strategy to combat global physical inactivity, transforming sedentary screen time into physical activity.
Vera-Ponce, Víctor Juan +3 more
openaire +2 more sources

