Results 131 to 140 of about 25,469 (289)

Energy intake during activity enhanced video game play

open access: yes, 2010
The purpose of this study was to examine whether the addition of a motor component to video gaming alters energy consumption. To address this problem we used an experimental manipulation design with 9-13 year olds incorporating 'seated video game' and ...
Levine, JA   +7 more
core   +1 more source

Feedback strategies: Applying theory to practice

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Feedback is a cornerstone of the learning process, as evidenced by extensive educational research on enhancing its process and impact. However, learners consistently rate the quality of feedback lower compared to other aspects of teaching. Over the past decade, feedback models have shifted from a traditional, one‐way transmission from educator
Jenny Clancy   +2 more
wiley   +1 more source

Antecedents of Gacha gaming intention: Extending UTAUT2 with structural video game characteristics

open access: yesComputers in Human Behavior Reports
Mobile gacha games, featuring chance-based virtual item collections and lottery-like mechanics, have become immensely popular among global youth. Therefore, many game developers are developing new gacha games or implementing gacha mechanics into existing
Adidharma Ekaputra Kesuma   +1 more
doaj   +1 more source

Affective dimensions in the information behavior of forcibly displaced people: A literature review. An Annual Review of Information Science and Technology (ARIST) paper

open access: yesJournal of the Association for Information Science and Technology, EarlyView.
Abstract This review analyzed 241 scholarly articles published between 2010 and 2025 in information science venues to examine how affect shapes refugees' information behavior during forced migration and to identify additional contextual factors. It identifies seven affective dimensions: anxiety, shame and stigma, grief and loss, frustration, (mis)trust,
Maja Krtalić, Lilach Alon
wiley   +1 more source

Automated camera ranking and selection using video content and scene context

open access: yes, 2012
PhDWhen observing a scene with multiple cameras, an important problem to solve is to automatically identify “what camera feed should be shown and when?” The answer to this question is of interest for a number of applications and scenarios ranging from ...
Daniyal, Fahad M., Daniyal, Fahad M
core  

Formative feedback to improve pharmacology learning: Proposed principles and guidelines for effective practice

open access: yesBritish Journal of Clinical Pharmacology, EarlyView.
Abstract Aims To learn effectively, students need timely, specific, actionable feedback—known as formative feedback—on what and how well they are learning and on how to improve further. Providing effective feedback to help students learn pharmacology is a complex task.
Thomas Anthony Angelo
wiley   +1 more source

Subverting patriarchal narratives: a feminist approach to critical video game design through participatory methods

open access: yesFrontiers in Sociology
This article examines participatory design as a methodology for creating critical video games within the context of feminist pedagogy, focusing on the development of “Poder Violeta 2.” The game aims to challenge sexual harassment experienced by women ...
Carlos Roberto Torres-Parra   +4 more
doaj   +1 more source

Effectiveness of active video games for promoting physical activity: an umbrella review

open access: yesFrontiers in Sports and Active Living
Introduction Active video games (AVG) have emerged as a potential strategy to combat global physical inactivity, transforming sedentary screen time into physical activity.
Vera-Ponce, Víctor Juan   +3 more
openaire   +2 more sources

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