Product placement in video games as a marketing strategy: an attempt to analysis in Disney company [PDF]
Esta investigación de carácter cualitativo que se aproxima al método del caso intenta examinar la aplicación de la estrategia del product placement en el ámbito de los videojuegos a fin de identificar las diferencias en enfoques de product placement más ...
Elena Pardo +2 more
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May I continue or should I stop? the effects of regulatory focus and message framings on video game players’ self-control [PDF]
Two types of motivations exist in terms of regulatory focus: a promotion orientation concerned with advancement and achievement and a prevention orientation concerned with safety and security.
Ho, Shu-Hsun +2 more
core
When Video Games Tell Stories: A Model of Video Game Narrative Architectures
In the present study a model is proposed offering a comprehensive categorization of video game narrative structures intended as the methods and techniques used by game designers and allowed by the medium to deliver the story content throughout the ...
Marcello Arnaldo Picucci
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The importance of video game literacy for healthy parenting
Many children enjoy playing video games, yet they offer distinct challenges and opportunities arising from their ability to tell stories, invite participation, create imaginary worlds and connect players.
Robertson, Andy
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Does playing a sports active video game improve object control skills of children with autism spectrum disorder? [PDF]
Edwards J +4 more
europepmc +1 more source
Adapting the Wii Fit Balance Board to Enable Active Video Game Play by Wheelchair Users: User-Centered Design and Usability Evaluation. [PDF]
Thirumalai M +4 more
europepmc +1 more source
Active Video Gaming Intervention in Adults With Mobility Impairments: Concurrent Mixed Methods Single-Arm Pilot Study. [PDF]
Malone LA +3 more
europepmc +1 more source
Web-Based Narrative Game Intervention for Initiating Advance Care Planning Among Adults: Exploratory Cross-Sectional Feasibility and Acceptability Study. [PDF]
Iwashiro T.
europepmc +1 more source
Governing digital misinformation: A computational analysis of platform intervention using a three-party evolutionary game model. [PDF]
Zhang Y, Song X.
europepmc +1 more source
Videogames for academic wellbeing: a biopsychosocial health psychology framework for university counseling and mental health promotion. [PDF]
De Gregorio E, De Laurentiis I.
europepmc +1 more source

