This archived document is maintained by the Oregon State Library as part of the Oregon Documents Depository Program. It is for informational purposes and may not be suitable for legal purposes.1939-1940-1971-1972Mode of access: Internet from the Oregon ...
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Active video games could be the solution to the increased energy intake reported with sedentary video games [PDF]
Marie-Eve, Mathieu, Lisa, Kakinami
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Video game playing is a popular leisure activity and with the appearance of gaming related disorders (e.g., internet gaming disorder) it is important to understand the psychological health issues associated with playing video games. The majority of video
Murphy, Karen, Andrews, Glenda
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Active Video Games: Paving the way to Virtual Online Active Games [PDF]
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Pre-post changes in physiological, cognitive, and motivational outcomes following an active video game intervention in adolescents and adults: a pilot study. [PDF]
Williams A, Wadsworth DD, Geetha T.
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Trends in Sedentary Behavior, Physical Activity, and Motivation during a Classroom-Based Active Video Game Program. [PDF]
Fu Y +4 more
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Two Months of Active Video Game Training Improves Selected Lipid Profile Markers in Older Adults: A Preliminary Study. [PDF]
López-Miguel AY +8 more
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The effect of an active video game intervention on physical activity, motor performance, and fatigue in children with cancer: a randomized controlled trial. [PDF]
Hamari L +6 more
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Effect of Elastic Resistance on Exercise Intensity and User Satisfaction While Playing the Active Video Game BoxVR in Immersive Virtual Reality: Empirical Study. [PDF]
Polechoński J +3 more
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Narrative and active video game in separate and additive effects of physical activity and cognitive function among young adults. [PDF]
Hwang J, Lu AS.
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