Exploring the Effectiveness of Gamification in Food Safety Training: A Systematic Review. [PDF]
Mekanna AN, Bou-Mitri C.
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Medium-specific escape motivation in internet gaming disorder and problematic social media use among Chinese university students: the role of self-control. [PDF]
Wang Z +6 more
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<i>"I Didn't Realise I Knew That!"</i> Higher Education Students' Experiences of Incidental Learning Through OpenWorld Role-Playing Games. [PDF]
Ferriday R.
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Comparison of Capturing Children's Technology Use Using Wearable Camera and Fixed Room Video: Experimental Laboratory Study. [PDF]
Beynon A +8 more
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A Serious Game for Soft Skills Assessment in Human Resources: Cross-Sectional Within-Participant Convergent Validity Study. [PDF]
Boutrouille M, Fichet L, Dinet J.
europepmc +1 more source
Effects of exergaming on brain health in aging: a scoping review of current evidence. [PDF]
Liang S, Yin J.
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The use of voiceovers and review games in teaching immunology. [PDF]
Chou E +11 more
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Motivational Factors, Physical Activity Impacts, and Sociopsychological Effects of Pokémon GO in Players Over the Years: Scoping Review. [PDF]
Koh GK +4 more
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Post-gaming return to reality: a key factor in predicting the positive and negative outcomes of escapism. [PDF]
Strojny A, Strojny P.
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Advances in behavioral vision training for the treatment of childhood amblyopia: a narrative review. [PDF]
Dai Y, Yan X, Jiang M, Yang C.
europepmc +1 more source

