Results 31 to 40 of about 143 (62)

Todos os dias o mesmo sonho: o videogame como alegoria e a educação como arte da metáfora encarnada [PDF]

open access: yes, 2017
este ensaio discute a problemática dos videogames em diálogo com o conceito de alegoria, ponderando a respeito da potência expressiva e educacional que subjaz nessa unidade.
Junior, Gilson Cruz
core   +3 more sources

El Auditorio Inquietante: estética sonora en los artgames / The uncanny auditorium: sound aesthetic in artgames [PDF]

open access: yes, 2017
Los videojuegos se empiezan a erigir como el género artístico predominante del siglo XXI. Con un lenguaje ya maduro y una estética propia, aquellas limitaciones que tenían otrora se han convertido en grandes herramientas estéticas y semióticas con las ...
Luis Felipe Camacho Blanco
core   +1 more source

Tempo, lugar e o ócio prescrito : experiência de criação de um não-jogo [PDF]

open access: yes, 2021
Esta monografia acompanha a pesquisa e o processo de criação de um projeto de gamearte intitulado Tempo, Lugar e o Ócio Prescrito. Trata-se de uma simulação interativa de uma viagem de ônibus, desenvolvido com as ferramentas Unity e Blender.
Pedott, Julia Garcia
core  

Procedural Generation of 3D Caves for Games on the GPU [PDF]

open access: yes, 2015
Procedural Content Generation in Games (PCG) is a thriv- ing field of research and application. Recent presented ex- amples range from levels, stories and race tracks to complete rulesets for games.
Berechet, Tudor   +3 more
core   +1 more source

Juegos, videojuegos y artes: historia, conceptos y redefiniciones en la relación entre los universos lúdicos y las prácticas artísticas contemporáneas [PDF]

open access: yes, 2023
This reflection article addresses an overview of the relationship between games, video games and art from a perspective that articulates the recent historical context, the experimentation with different types of images, materials and subjects, and the ...
Palavecino, Laura
core   +1 more source

Artgame. Il videogame come medium artistico.

open access: yes, 2015
In seguito a un dibattito durato poco più di un decennio, il videogame è ormai riconosciuto come uno dei più potenti media artistici attualmente disponibili ed è stato protagonista di numerose mostre nei più prestigiosi musei del mondo, tra i quali il ...
CAPPAI, ROBERTO
core  

Analisis Pengaruh Hedonic Value, Utilitarian Value, Social Norms, Social Identification, Attitude, Satisfactio, dan Stickiness Terhadap Intention to Make in App Purchase Intention Telaah pada Game Mobile Legends: BangBang [PDF]

open access: yes, 2020
Mobile game dapat di unduh gratis, namun ada fitur-fitur tambahan yang tidak dapat diakses oleh pengguna gratis. Pengguna harus membayar lebih jika ingin mengakses atau mendapatkan fitur premium. Pada industri game mobile di Indonesia nilai pendapatannya
Valencia, Jesslyn
core   +1 more source

Expanding one-dimensional game theory-based group decision models: Extension to n-dimension and integration of distributed position function [PDF]

open access: yes, 2023
This dissertation aims to expand the current one-dimensional game theory based model to a multidimensional model for multi-actor predictive analytics and generalize the concept of position to address problems where actors’ positions are distributed over ...
Mousavi Karimi, Mirhossein
core   +1 more source

Presentación [PDF]

open access: yes, 2017
BAJO PALABRA.
Germán Labrador López de Azcona   +1 more
core   +1 more source

Developing 3D Pixel Art Rendering [PDF]

open access: yes
Historically, game development faced significant hardware and software constraints, which limited design and gameplay innovation. However, the actual advancements in technology and the availability of commercial state-of-the-art game engines have ...
Recordá Illas, Robert
core  

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