Results 91 to 100 of about 4,183 (216)
The use of individualised Head Related Transfer Functions (HRTF) is a fundamental prerequisite for obtaining an accurate rendering of 3D spatialised sounds in virtual auditory environments.
Oana BǍLAN +2 more
doaj +1 more source
Ambisonics Binaural Rendering via Masked Magnitude Least Squares
Ambisonics rendering has become an integral part of 3D audio for headphones. It works well with existing recording hardware, the processing cost is mostly independent of the number of sound sources, and it elegantly allows for rotating the scene and listener.
Berebi, Or +3 more
openaire +2 more sources
Real-time dynamic image-source implementation for auralisation [PDF]
This paper describes a software package for auralisation in inter- active virtual reality environments. Its purpose is to reproduce, in real time, the 3D soundfield within a virtual room where listener and sound sources can be moved freely.
Campos, Guilherme +6 more
core
SMART-I²: A Spatial Multi-users Audio-visual Real Time Interactive Interface
International audienceThe SMART-I2 aims at creating a precise and coherent virtual environment by providing users with both audio and visual accurate localization cues. It is known that for audio rendering, Wave Field Synthesis, and for visual rendering,
Corteel, Etienne +2 more
core +1 more source
Cynophobic fear adaptively extends peri-personal space
Peri-personal space (PPS) is defined as the space immediately surrounding our bodies, which is critical in the adaptation of our social behavior. As a space of interaction with the external world, PPS is involved in the control of motor action as well as
Marine eTaffou +2 more
doaj +1 more source
Virtual acoustics: opportunities and limits of spatial sound reproduction
Virtual Acoustics is part of the emerging field of "Virtual Reality". The technology for creating a Virtual Reality, VR, for wide variety of applications in university and industry has been developed in the last decade.
Michael VORLAENDER
doaj
This paper presents two experiments investigating perceptual tolerances regarding deviations in the late reverberation of a room in augmented reality (AR) audio rendering.
Schneiderwind Christian +2 more
doaj +1 more source
Interactive low delay music and speech communication via network connections (OVBOX)
The “OVBOX” is a tool for low-delay network audio communication and generic data transmission between multiple clients. Acoustic end-to-end delays of about 30 ms can be achieved, assuming a good internet connection and a distance between clients of less ...
Grimm Giso
doaj +1 more source
Binaural rendering technology over loudspeakers and headphones
Dingding Yao +4 more
openaire +2 more sources
Perceived Sound Source Localization in Selected Binaural Renderers
The article addresses the issue of localization of a perceived sound source for various binau-ral renderers, in the context of spatial audio format processing for headphone listening. The study analyzed the accuracy of sound source localization for ambisonic technology and two dif-ferent versions of the renderer from the Dolby Atmos format.
Paweł Małecki +2 more
openaire +1 more source

