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Binaural Rendering of Heterogeneous Sound Sources with Extent

ICASSP 2024 - 2024 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP)
Oliver Thiergart   +2 more
exaly   +3 more sources

Advanced system options for binaural rendering of Ambisonic format

2013 IEEE International Conference on Acoustics, Speech and Signal Processing, 2013
Ambisonics uses a well-respected soundfield representation and thus may become a standard in soundfield transmission, storage, and reproduction. Then we will need signal processing options in order to decode and apply the Ambisonic format universally in various applications from loudspeaker to headphone reproduction.
Gerald Enzner   +4 more
openaire   +1 more source

Parametric binaural rendering utilizing compact microphone arrays

2015 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP), 2015
The spatial capture patterns according to head-related transfer-functions (HRTFs) can be approximated using linear beamforming techniques. However, assuming a fixed spatial aliasing frequency, with reduction of the number of sensors and thus the array size, the linear approach leads to an excessive amplification of the microphone noise, unless the beam
Vilkamo, Juha   +3 more
openaire   +2 more sources

A2B: Neural Rendering of Ambisonic Recordings to Binaural

ICASSP 2025 - 2025 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP)
Alexander Richard, Dejan Markovic
exaly   +3 more sources

Design and development of bionic ears for rendering binaural audio

2016 International Conference on Signal Processing and Communications (SPCOM), 2016
Design of bionic ears is an important problem in the measurement of high quality HRIR for rendering binaural audio in virtual and augmented reality applications. In this paper the design and development of silicone based low cost binaural ears on a Styrofoam based mannequin is discussed.
Rajesh M Hegde, Sandeep Reddy
exaly   +2 more sources

End-to-End Paired Ambisonic-Binaural Audio Rendering

IEEE/CAA Journal of Automatica Sinica
Hongming Shan, Junping Zhang, Shilei Liu
exaly   +3 more sources

Binaural rendering using higher-order stereophony

The Journal of the Acoustical Society of America
Higher-order stereophony is a new approach for spatial audio reproduction which extends classic two-channel stereophony to higher order soundfield reproduction and generalised multi-channel loudspeaker arrays. Higher order stereophony achieves accurate soundfield reproduction over a line by reproducing the degree m = 0 spherical harmonic soundfield ...
Jacob Hollebon, Filippo Maria Fazi
openaire   +2 more sources

Binaural rendering of microphone array captures based on source separation

Speech Communication, 2016
A method for binaural rendering of sound scene recordings is proposed.Source signals and their direction of arrival is estimated using a microphone array.A low-rank NMF model for separation of sound sources is used.Speech intelligibility test with overlapping speech is conducted.The speech intelligibility by binaural processing is shown to increase ...
Joonas Nikunen, Tuomas Virtanen
exaly   +2 more sources

Efficient binaural rendering of virtual acoustic realities

2022
Binaural rendering aims to immerse the listener in a virtual acoustic scene, making it an essential method for spatial audio reproduction in virtual or augmented reality (VR/AR) applications. The growing interest and research in VR/AR solutions yielded many different methods for the binaural rendering of virtual acoustic realities, yet all of them ...
openaire   +4 more sources

Scalable Multiband Binaural Renderer for MPEG-H 3D Audio

IEEE Journal of Selected Topics in Signal Processing, 2015
To provide immersive 3D multimedia service, MPEG has launched MPEG-H, ISO/IEC 23008, “High Efficiency Coding and Media Delivery in Heterogeneous Environments.” As part of the audio, MPEG-H 3D Audio has been standardized based on a multichannel loudspeaker configuration (e.g., 22.2). Binaural rendering is a key application of 3D audio; however, previous
Taegyu Lee   +4 more
openaire   +2 more sources

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