Results 21 to 30 of about 4,183 (216)
Head-Related Transfer Functions for Dynamic Listeners in Virtual Reality
In dynamic virtual reality, visual cues and motor actions aid auditory perception. With multimodal integration and auditory adaptation effects, generic head-related transfer functions (HRTFs) may yield no significant disadvantage to individual HRTFs ...
Olli S. Rummukainen +2 more
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Individual Head-Related Transfer Functions (HRTFs) are necessary for the accurate rendering of virtual scenes. However, their acquisition is challenging given the complex pinna shape.
Di Giusto Fabio +3 more
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This work presents a service for the improvement of cultural heritage experiences, which exploits the advantages coming from the 5G paradigm. Indeed, in a scenario where many users need to be served by a real-time solution which is in turn required to ...
Claudia Rinaldi +4 more
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A framework for realistic 3D tele-immersion [PDF]
Meeting, socializing and conversing online with a group of people using teleconferencing systems is still quite differ- ent from the experience of meeting face to face. We are abruptly aware that we are online and that the people we are engaging with are
Alexiadis, D. +31 more
core +4 more sources
Binaural Reproduction of Finite Difference Simulations Using Spherical Array Processing [PDF]
Due to its efficiency and simplicity, the finite-difference time-domain method is becoming a popular choice for solving wideband, transient problems in various fields of acoustics.
Kowalczyk, Konrad +3 more
core +1 more source
Rendering Binaural Room Impulse Responses from Spherical Microphone Array Recordings Using Timbre Correction [PDF]
The technique of rendering binaural room impulse responses from spatial data captured by spherical microphone arrays has been recently proposed and investigated perceptually.
Rafaely, Boaz +2 more
core +1 more source
Signal Processing Implementation and Comparison of Automotive Spatial Sound Rendering Strategies
Design and implementation strategies of spatial sound rendering are investigated in this paper for automotive scenarios. Six design methods are implemented for various rendering modes with different number of passengers.
Mingsian R. Bai, Jhih-Ren Hong
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MetaMGC: a music generation framework for concerts in metaverse
In recent years, there has been a national craze for metaverse concerts. However, existing meta-universe concert efforts often focus on immersive visual experiences and lack consideration of the musical and aural experience.
Cong Jin +5 more
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Implementation and Perceptual Evaluation of a Simulation Method for Coupled Rooms in Higher Order Ambisonics [PDF]
A fast and perceptively plausible method for rendering acoustic scenarios with moving sources and moving listeners is presented. The method is principally suited for application in dynamic and interactive evaluation environments (e.g., for hearing aid ...
Ewert, Stephan D +3 more
core +1 more source
Reaching nearby sources: Comparison between real and virtual sound and visual targets
Sound localization studies over the past century have predominantly been concerned with directional accuracy for far-field sources. Few studies have examined the condition of near-field sources and distance perception.
Gaëtan ePARSEIHIAN +5 more
doaj +1 more source

