Results 31 to 40 of about 4,183 (216)
Integration of Multisensorial Stimuli and Multimodal Interaction in a Hybrid 3DTV System [PDF]
This article proposes the integration of multisensorial stimuli and multimodal interaction components into a sports multimedia asset under two dimensions: immersion and interaction.
Cisneros Perez, Guillermo +4 more
core +2 more sources
Binaural Rendering of Ambisonic Signals by Neural Networks
Binaural rendering of ambisonic signals is of broad interest to virtual reality and immersive media. Conventional methods often require manually measured Head-Related Transfer Functions (HRTFs). To address this issue, we collect a paired ambisonic-binaural dataset and propose a deep learning framework in an end-to-end manner.
Zhu, Yin +6 more
openaire +2 more sources
3D Time-Based Aural Data Representation Using D4 Library’s Layer Based Amplitude Panning Algorithm [PDF]
Presented at the 22nd International Conference on Auditory Display (ICAD-2016)The following paper introduces a new Layer Based Amplitude Panning algorithm and supporting D4 library of rapid prototyping tools for the 3D time-based data representation ...
Bukvic, Ivica Ico
core +1 more source
PlugSonic: a web- and mobile-based platform for dynamic and navigable binaural audio
PlugSonic is a series of web- and mobile-based applications designed to edit samples and apply audio effects (PlugSonic Sample) and create and experience dynamic and navigable soundscapes and sonic narratives (PlugSonic Soundscape).
Marco Comunità +2 more
doaj +1 more source
This paper presents a study on the perceived importance of different acoustic parameters of Binaural Room Impulse Response (BRIR) rendering. A headphone-based listening test was conducted with twenty expert participants.
Huan Mi, Gavin Kearney, Helena Daffern
doaj +1 more source
On the authenticity of individual dynamic binaural synthesis [PDF]
A simulation that is perceptually indistinguishable from the corresponding real sound field could be termed authentic. Using binaural technology, such a simulation would theoretically be achieved by reconstructing the sound pressure at a listener's ears.
Brinkmann, Fabian +2 more
core +1 more source
Comparison of spatial sound recording techniques with usage of ambisonics and object-based audio [PDF]
In this article spatial audio recording techniques are compared: scene-based audio and object-based audio. The study involved mixing recordings from a higher-order ambisonic microphone and support microphones, ambisonically encoded on a virtual sphere ...
Bartłomiej Mróz, Patryk Kosior
doaj +1 more source
Improving elevation perception with a tool for image-guided head-related transfer function selection [PDF]
This paper proposes an image-guided HRTF selection procedure that exploits the relation between features of the pinna shape and HRTF notches. Using a 2D image of a subject's pinna, the procedure selects from a database the HRTF set that best fits the ...
Avanzini, Federico +3 more
core
ABSTRACT Objectives To evaluate the clinical impact of anatomy‐based fitting (ABF) in cochlear implants for patients with asymmetric hearing loss. Study Design Prospective cohort study. Setting Tertiary referral center specializing in hearing disorders.
Andrea Canale +6 more
wiley +1 more source
Surround by Sound: A Review of Spatial Audio Recording and Reproduction
In this article, a systematic overview of various recording and reproduction techniques for spatial audio is presented. While binaural recording and rendering is designed to resemble the human two-ear auditory system and reproduce sounds specifically for
Wen Zhang +3 more
doaj +1 more source

