Results 61 to 70 of about 893,640 (263)
Abstract While gamified learning platforms show promise for engaging digital learners and promoting active learning, evidence of their effectiveness in predicting academic outcomes remains limited. This study examined how engagement patterns and incentives impact academic outcomes in a gamified environment to determine whether a formative question bank
Mohammad Aldalou +5 more
wiley +1 more source
How teachers incorporate IYT into practice [PDF]
Children’s challenging behaviour in the classroom can have negative effects on students and teachers. The Ministry of Education is funding the Incredible Years Teacher (IYT) programme to provide teachers with positive classroom management skills to ...
Garland, Katherine Emily
core
Abstract Active learning strategies enhance medical education by fostering self‐directed learning, communication, and problem‐solving skills. The paper puzzle, a game‐based learning approach, provides an engaging way to reinforce anatomical knowledge and promote collaboration.
Ricardo Tello‐Mendoza +6 more
wiley +1 more source
Social acceptance is vital to students’ development. Being rejected by classmates can result in negative socio-emotional and academic outcomes. Finding relevant factors to be able to effectively support student social acceptance is especially challenging
Ariana Garrote +7 more
doaj +1 more source
L1 use for classroom management purposes in EFL chilean contex [PDF]
Tesis (Profesor de Inglés para la Enseñanza Básica y Media y al grado académico de Licenciado en Educación)The current study investigated the purposes of the L1 use in the L2 classes for classroom management.
Morales Espinoza, Marcela Paz +3 more
core
Curriculum to career: A qualitative study of pathologists' assistant graduates' experiences
Abstract The field of pathologists' assistants (PathAs) has evolved significantly, with formal education programs now playing a crucial role in professional training. This study explores the educational experiences of PathA graduates in Canada, focusing on how accredited programs prepare students for professional practice.
Leeying Lau, Jina J. Y. Kum
wiley +1 more source
Cultivating Classroom Spaces as Homes for Learning [PDF]
Our action research ethnography explores sixth grade students’ perceptions of their classroom space as conducive or distracting to their learning experiences.
Colby, Sherri R, Flynn, Laura
core +1 more source
Abstract According to Nietzsche, “In every real [adult], a child is hidden that wants to play.” In everyday life, playfulness and competition can make routine or dull tasks more engaging and can offer educators opportunities to engage a learner in a more entertaining or interactive manner.
Judi Laprade
wiley +1 more source
Background and Objective: Classroom management is key factor in achieving to effective teaching-learning process. There are several factors involved in the management of the classroom by faculty members.
Esmail Jafari +2 more
doaj
Abstract Anatomy is a foundational component of various medical and paramedical disciplines. Existing research has suggested that games or game elements can improve student interest in musculoskeletal (MSK) anatomy. This project builds on previous gamification and serious game work and incorporates new anatomy‐based games into undergraduate anatomy ...
Emmeline Berger +2 more
wiley +1 more source

