Results 21 to 30 of about 955,384 (284)

Analysis of the features of computer game character creation tools

open access: yesТехнічна інженерія, 2023
This work is devoted to the analysis of the features of computer game character creation tools. The work examines in detail the role of the software in the process of creating characters and their importance for the game world.
A.S., M.S. , A.Yu. , S.O.
doaj   +1 more source

Learning through play: an educational computer game to introduce radar fundamentals [PDF]

open access: yes, 2015
The information exchange has evolved from traditional books to computers and Internet in a few years' time. Our current university students were born in this age: they learn and have fun with different methods as previous generations did.
Cuinas, Inigo   +2 more
core   +2 more sources

Game-Based Learning for Effective Teaching of Computer Studies in Secondary Schools

open access: yesFountain Journal of Natural and Applied Sciences (FUJNAS), 2017
Game-based learning among Nigerian secondary schools is not common. In foreign countries where game-based learning is widely used, it is often believed that it could be more distracting and may not align with learning goals.
A. J. K. Shittu   +2 more
doaj   +3 more sources

Affect and the computer game player: the effect of gender, personality, and game reinforcement structure on affective responses to computer game-play [PDF]

open access: yes, 2006
Previous research on computer games has tended to concentrate on their more negative effects (e.g., addiction, increased aggression). This study departs from the traditional clinical and social learning explanations for these behavioral phenomena and ...
Chumbley, J, Griffiths, MD
core   +1 more source

What is the Role of Computer Game Addiction in the Sleep Disturbance Risk Among Children of COVID Lock Down? A Cross-sectional Study

open access: yesTürk Uyku Tıbbı Dergisi, 2023
Objective:In this study, it was aimed to examine the risk of sleep disturbance in children and its relationship with computer game addiction during the Coronavirus disease-2019 lock down.Materials and Methods:In our cross-sectional observational study ...
Seren Kayhan Aygün   +3 more
doaj   +1 more source

Principles of using a computer game in teaching Business English to students of economic specialties at higher educational institutions of Ukraine

open access: yesВикладання мов у вищих навчальних закладах освіти на сучасному етапі: Міжпредметні зв'язки, 2019
This article examines the possibility of designing a computer game for Business English language teaching. In particular, the didactic potential of a computer game is investigated, the factors influencing the effectiveness of educational content ...
Olga Ogurtsova
doaj   +1 more source

Imitation games and computation [PDF]

open access: yesGames and Economic Behavior, 2010
zbMATH Open Web Interface contents unavailable due to conflicting licenses.
McLennan, Andrew, Tourky, Rabee
openaire   +2 more sources

The Winding Road to Discovery: A Review of Gaming Matters: Gaming Matters: Art, Science, Magic, and the Computer Game Medium

open access: yesEludamos, 2012
            In this review of Ruggill and McAllister's Gaming Matters: Art, Science, Magic, and the Computer Game Medium, I seek to locate their argument within the larger framework of the game studies medium, specifically in that sparsely populated ...
Virginia F. Holmes
doaj   +1 more source

Subjective factors that influence children and adolescents to be attracted

open access: yesНациональный психологический журнал, 2017
The paper describes research on the role and place of computer games in the lives of children and adolescents, and also perceiving how young gamers estimate the impact of various aspects of computer games and experience games in general on themselves ...
Alexandra G. Makalatia   +1 more
doaj   +1 more source

What Drives People's Choices in Turn-Taking Games, if not Game-Theoretic Rationality? [PDF]

open access: yes, 2017
In an earlier experiment, participants played a perfect information game against a computer, which was programmed to deviate often from its backward induction strategy right at the beginning of the game.
de Weerd, Harmen   +4 more
core   +2 more sources

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