Results 21 to 30 of about 956,759 (285)
Man in the field of virtual game reality: problems of self-identification and socialization as risks for the sustainable development of society [PDF]
The article analyzes the features of the self-identification process in the modern informational world and describes the risks of the digital space. On the example of studying representatives of different age groups, the analysis of preferred computer ...
Selezneva Yulya +2 more
doaj +1 more source
Learning through play: an educational computer game to introduce radar fundamentals [PDF]
The information exchange has evolved from traditional books to computers and Internet in a few years' time. Our current university students were born in this age: they learn and have fun with different methods as previous generations did.
Cuinas, Inigo +2 more
core +2 more sources
Game-Based Learning for Effective Teaching of Computer Studies in Secondary Schools
Game-based learning among Nigerian secondary schools is not common. In foreign countries where game-based learning is widely used, it is often believed that it could be more distracting and may not align with learning goals.
A. J. K. Shittu +2 more
doaj +3 more sources
Affect and the computer game player: the effect of gender, personality, and game reinforcement structure on affective responses to computer game-play [PDF]
Previous research on computer games has tended to concentrate on their more negative effects (e.g., addiction, increased aggression). This study departs from the traditional clinical and social learning explanations for these behavioral phenomena and ...
Chumbley, J, Griffiths, MD
core +1 more source
Objective:In this study, it was aimed to examine the risk of sleep disturbance in children and its relationship with computer game addiction during the Coronavirus disease-2019 lock down.Materials and Methods:In our cross-sectional observational study ...
Seren Kayhan Aygün +3 more
doaj +1 more source
This article examines the possibility of designing a computer game for Business English language teaching. In particular, the didactic potential of a computer game is investigated, the factors influencing the effectiveness of educational content ...
Olga Ogurtsova
doaj +1 more source
Imitation games and computation [PDF]
zbMATH Open Web Interface contents unavailable due to conflicting licenses.
McLennan, Andrew, Tourky, Rabee
openaire +2 more sources
In this review of Ruggill and McAllister's Gaming Matters: Art, Science, Magic, and the Computer Game Medium, I seek to locate their argument within the larger framework of the game studies medium, specifically in that sparsely populated ...
Virginia F. Holmes
doaj +1 more source
Subjective factors that influence children and adolescents to be attracted
The paper describes research on the role and place of computer games in the lives of children and adolescents, and also perceiving how young gamers estimate the impact of various aspects of computer games and experience games in general on themselves ...
Alexandra G. Makalatia +1 more
doaj +1 more source
Using motivation derived from computer gaming in the context of computer based instruction [PDF]
This paper was originally presented at the IEEE Technically Sponsored SAI Computing Conference 2016, London, 13-15 July 2016. Abstract— this paper explores how to exploit game based motivation as a way to promote engagement in computer-based instruction,
Brayshaw, Mike, Gordon, Neil
core +2 more sources

