Results 31 to 40 of about 955,384 (284)
Computer Game Design Classes: The Students' and Professionals' Perspectives
There are multiple reasons that justify teaching computer game design. Its multi-aspectual nature creates opportunity to develop, at the same time, creativity, technical skills and ability to work in team.
Jakub SWACHA +2 more
doaj +1 more source
COMPUTER SIMULATOR GAME IN YOUTH CULTURE
Purpose. The purpose of the study is to determine the place, meaning, perspectives of the computer game simulator “The Sims” in the cultural space of youth, supplemented by a new digital environment, and to establish the reasons for its 20-year success.
Elizaveta M. Kudryashova +3 more
doaj +1 more source
Distinguishing humans from computers in the game of go: a complex network approach
We compare complex networks built from the game of go and obtained from databases of human-played games with those obtained from computer-played games. Our investigations show that statistical features of the human-based networks and the computer-based ...
Coquidé, C., Georgeot, B., Giraud, O.
core +2 more sources
It behoves a media philosophical appraisal of the computer game—invested as media philosophy is in how media engender modalities of thought — to grapple with the computer game’s heritage. Specifically, the essay addresses an issue raised by attention to
Doug Stark
doaj +1 more source
Computer game playing and social skills: a pilot study [PDF]
Computer game playing is a popular leisure activity. However, there is little known about the longer-term effects that regular computer game playing could have on social development.
Griffiths, MD
core
Lifestyle Behaviors and Cardiotoxic Treatment Risks in Adult Childhood Cancer Survivors
ABSTRACT Background Higher doses of anthracyclines and heart‐relevant radiotherapy increase cardiovascular disease (CVD) risk. This study assessed CVD and CVD risk factors among adult childhood cancer survivors (CCSs) across cardiotoxic treatment risk groups and examined associations between lifestyle behaviors and treatment risks.
Ruijie Li +6 more
wiley +1 more source
Using motivation derived from computer gaming in the context of computer based instruction [PDF]
This paper was originally presented at the IEEE Technically Sponsored SAI Computing Conference 2016, London, 13-15 July 2016. Abstract— this paper explores how to exploit game based motivation as a way to promote engagement in computer-based instruction,
Brayshaw, Mike, Gordon, Neil
core +1 more source
ABSTRACT Background Psychological safety (PS) is essential for teamwork, communication, and patient safety in complex healthcare environments. In pediatric oncology, interprofessional collaboration occurs under high emotional and organizational demands. Low PS may increase stress, burnout, and adverse events.
Alexandros Rahn +4 more
wiley +1 more source
Multidimensional image morphing-fast image-based rendering of open 3D and VR environments
Background: In recent years, the demand for interactive photorealistic three-dimensional (3D) environments has increased in various fields, including architecture, engineering, and entertainment.
Simon Seibt +4 more
doaj +1 more source
Computing solutions for matching games [PDF]
This paper studies matching games. A matching game is a cooperative game \((N, v)\) defined on a graph \(G = (N, E)\) with \(n=|N|\) vertices, \(m=|E|\) edges, and an edge weighting \(w : E \rightarrow {\mathbb R}_+\). The player set is \(N\) and the value of a coalition \(S\subseteq N\) is defined as the maximum weight of a matching in the subgraph ...
Biro, P., Kern, W., Paulusma, Daniel
openaire +5 more sources

