Results 51 to 60 of about 72,864 (201)
Old Games, Same Concerns: Examining First Generation Video Games Through Popular Press Coverage from 1972-1985 [PDF]
This study explores early video game technology by examining video game fears in the popular press in the 1970s and 1980s. This textual analysis examines games during their formative years, assesses risks associated with new technology, and encourages ...
Rogers, Ryan
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BACKGROUND: Teenagers are increasingly interested in computer games, and the adverse effects of these games are dependent on the execution of these games. The theory of planned behavior (TPB) is one of the most important theories in behavior change. This
Hassan Zamanian +2 more
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Malicious User Experience Design Research for Cybersecurity
This paper explores the factors and theory behind the user-centered research that is necessary to create a successful game-like prototype, and user experience, for malicious users in a cybersecurity context.
Sharevski, Filipo +2 more
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The attitudes, feelings and experiences of online gamers: a qualitative analysis [PDF]
The playing of massively multiplayer online role-playing games (MMORPGs) is now a highly popular leisure activity. The present study set out to explore the attitudes, experiences, and feelings of online gamers.
Mark D. Griffiths, Wan C, Zaheer Hussain
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The article is devoted to the problem of identifying the relationship between the subjective feeling of loneliness and the tendency to computer and gaming addiction in adolescence. Lonely people tend to be very unhappy, they have few social contacts, and
Svetlana G. Krasnova +1 more
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Online games addiction creates a desire to continue repeating these activities. Staring at or using a cellphone for too long while playing online games can result in poor sleep quality which will have an impact on a person's physiological and ...
Desy Safitri, K. Diah Ambarwati
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Validación española de la Escala de Adicción a Videojuegos para Adolescentes (GASA)
Resumen: Objetivo: El objetivo es adaptar y validar la escala Game Addiction Scale for Adolescents (GASA) a población juvenil española. Diseño: Estudio de adaptación cultural y validación. Emplazamiento: Centros de educación secundaria seleccionados por
Daniel Lloret Irles +3 more
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Introduction: A challenge in defining Internet Gaming Disorder (IGD) is discriminating pathological gameplay from an excessive, yet benign, involvement in video games. Although previous research has explored this theoretical distinction in the context of
Clara E. Moge, Daniela M. Romano
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Endogenous fantasy and learning in digital games. [PDF]
Many people believe that educational games are effective because they motivate children to actively engage in a learning activity as part of playing the game.
Cohen, P. +27 more
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DEFINING THE LEVELS OF COMPUTER GAME ADDICTION OF THE PRIMARY SCHOOL STUDENTS
This study aims to define the levels of computer game addiction of the 4th and 5th grade primary school students. The study used survey model. The study group was composed of 372 students from each age group.
Veysel Murat TUĞRUL, Cengiz ŞAHİN
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