Results 51 to 60 of about 72,864 (201)

Old Games, Same Concerns: Examining First Generation Video Games Through Popular Press Coverage from 1972-1985 [PDF]

open access: yes, 2013
This study explores early video game technology by examining video game fears in the popular press in the 1970s and 1980s. This textual analysis examines games during their formative years, assesses risks associated with new technology, and encourages ...
Rogers, Ryan
core   +1 more source

The effect of planned behavior theory-based education on computer game dependence in high school male students

open access: yesJournal of Education and Health Promotion, 2020
BACKGROUND: Teenagers are increasingly interested in computer games, and the adverse effects of these games are dependent on the execution of these games. The theory of planned behavior (TPB) is one of the most important theories in behavior change. This
Hassan Zamanian   +2 more
doaj   +1 more source

Malicious User Experience Design Research for Cybersecurity

open access: yes, 2018
This paper explores the factors and theory behind the user-centered research that is necessary to create a successful game-like prototype, and user experience, for malicious users in a cybersecurity context.
Sharevski, Filipo   +2 more
core   +1 more source

The attitudes, feelings and experiences of online gamers: a qualitative analysis [PDF]

open access: yes, 2009
The playing of massively multiplayer online role-playing games (MMORPGs) is now a highly popular leisure activity. The present study set out to explore the attitudes, experiences, and feelings of online gamers.
Mark D. Griffiths, Wan C, Zaheer Hussain
core   +1 more source

Relationship of subjective feelings of loneliness with a tendency to computer game addiction in adolescence

open access: yesРазвитие образования
The article is devoted to the problem of identifying the relationship between the subjective feeling of loneliness and the tendency to computer and gaming addiction in adolescence. Lonely people tend to be very unhappy, they have few social contacts, and
Svetlana G. Krasnova   +1 more
doaj   +1 more source

The Relationship between Addiction to Massively Multiplayer Online Role-Player Games and the Sleep Quality of Students in Higher Education

open access: yesBisma The Journal of Counseling
Online games addiction creates a desire to continue repeating these activities. Staring at or using a cellphone for too long while playing online games can result in poor sleep quality which will have an impact on a person's physiological and ...
Desy Safitri, K. Diah Ambarwati
doaj   +1 more source

Validación española de la Escala de Adicción a Videojuegos para Adolescentes (GASA)

open access: yesAtención Primaria, 2018
Resumen: Objetivo: El objetivo es adaptar y validar la escala Game Addiction Scale for Adolescents (GASA) a población juvenil española. Diseño: Estudio de adaptación cultural y validación. Emplazamiento: Centros de educación secundaria seleccionados por
Daniel Lloret Irles   +3 more
doaj   +1 more source

Contextualising video game engagement and addiction in mental health: the mediating roles of coping and social support

open access: yesHeliyon, 2020
Introduction: A challenge in defining Internet Gaming Disorder (IGD) is discriminating pathological gameplay from an excessive, yet benign, involvement in video games. Although previous research has explored this theoretical distinction in the context of
Clara E. Moge, Daniela M. Romano
doaj   +1 more source

Endogenous fantasy and learning in digital games. [PDF]

open access: yes, 2005
Many people believe that educational games are effective because they motivate children to actively engage in a learning activity as part of playing the game.
Cohen, P.   +27 more
core   +1 more source

DEFINING THE LEVELS OF COMPUTER GAME ADDICTION OF THE PRIMARY SCHOOL STUDENTS

open access: yesZeitschrift für die Welt der Türken, 2012
This study aims to define the levels of computer game addiction of the 4th and 5th grade primary school students. The study used survey model. The study group was composed of 372 students from each age group.
Veysel Murat TUĞRUL, Cengiz ŞAHİN
doaj  

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