Results 91 to 100 of about 776,963 (300)
Mothers\' Experiences of Children\'s Tendency to Computer Games: a Qualitative Study
Background and Objective: In recent decades, coinciding with the emergence and expansion of new technologies, major changes have taken place in the style and nature of children's games.
Maryam Moshirian farahi +3 more
doaj
Gameful Green: A Systematic Review on the Use of Serious Computer Games and Gamified Mobile Apps to Foster Pro-Environmental Information, Attitudes and Behaviors [PDF]
Ștefan Boncu +2 more
openalex +1 more source
A NPC Behaviour Definition System for Use by Programmers and Designers [PDF]
In this paper we describe ZBL/0, a scripting system for defining NPC (Non Player Character) behaviour in FPS (First Person Shooter) games. ZBL/0 has been used to illustrate the use of scripting systems in computer games in general and the scripting of ...
Anderson, Eike F.
core
This study investigates the tribological response of 60NiTi alloy under dry, water‐lubricated and high‐temperature conditions. The alloy exhibits decreasing wear volume and friction with increasing temperature due to the formation of protective oxide layers. The work clarifies dominant wear mechanisms and demonstrates the suitability of 60NiTi for high‐
Anthony Onyebuchi Okoani +2 more
wiley +1 more source
Intrinsic fantasy: motivation and affect in educational games made by children [PDF]
The concept of intrinsic fantasy has been considered central to the aim of usefully applying the positive affect of computer games to learning. Games with intrinsic fantasy are defined as having “an integral and continuing relationship with the ...
Ainsworth, Shaaron +2 more
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High‐frequency (HF) welding of steel is limited by oxide inclusions that degrade weld quality. This study demonstrates, for the first time, the integration of a nonthermal Ar/H2 dielectric barrier discharge (DBD) plasma jet into HF welding. Local plasma treatment provides effective shielding and in‐situ oxide reduction, resulting in markedly fewer and ...
Viktor Udachin +4 more
wiley +1 more source
Computer-based games in project management education: A review
The work-readiness of Project Management (PM) graduates has been highly discussed topic during the last decade. Employers consistently seek graduates capable of thriving in the ever-changing, intricate, and challenging project environment. Computer-based
Roksana Jahan Tumpa +3 more
doaj +1 more source
Computer and video games are enumerated as a part of the creative industries in the Creative Industries Development Concept adopted in 2021 in the context of media development and digital content production.
Dmitriy L. Sivovolov +1 more
doaj
Carbon nanomaterial‐reinforced epoxy composites exhibit pronounced piezoresistive behavior, enabling intrinsic damage sensing under cyclic and fatigue loading. This review critically compares carbon nanotube and graphene systems, correlating filler content, percolation threshold, and gauge factor with sensing stability and damage evolution.
J. M. Parente +3 more
wiley +1 more source
Real Time Animation of Trees Based on BBSC in Computer Games
That researchers in the field of computer games usually find it is difficult to simulate the motion of actual 3D model trees lies in the fact that the tree model itself has very ...
Xuefeng Ao, Zhongke Wu, Mingquan Zhou
doaj +1 more source

