Digital psychoeducational rehabilitation supported by serious games for psychiatric inpatients: a protocol study. [PDF]
Gigantesco A +9 more
europepmc +1 more source
Persistent gender gaps in weekend leisure from ages 10 to 17: A multi-national time diary analysis since 2010. [PDF]
Chang G, Bhattacharya L, Kan MY.
europepmc +1 more source
Gamification-Based Interventions for Treatment Adherence and Self-Management in Pediatric Chronic Diseases: A Scoping Review with Implications for Thalassemia. [PDF]
Rhamelani P +4 more
europepmc +1 more source
Gaming disorder: Prevalence and association with psychosocial outcomes in the German general adult population. [PDF]
Hajek A +4 more
europepmc +1 more source
Protocol for a multicentre, randomised controlled trial of computerised cognitive rehabilitation in survivors of critical illness: the RETURN-III study. [PDF]
Rolfsen ML +19 more
europepmc +1 more source
Computer games and new media cultures : a handbook of digital games studies
Games COMPUTER
core
Related searches:
Visionaries offer strong claims for the educational benefits of computer games, but there is a need to test those claims with rigorous scientific research and ground them in evidence-based theories of how people learn. Three genres of game research are ( a) value-added research, which compares the learning outcomes of groups that learn academic ...
Richard E. Mayer
exaly +3 more sources
Computer Games and Organization Studies
Computer games and organizations are becoming increasingly interwoven in the 21st century. Sophisticated computer games connected by networks are turning into spaces for organizing.
Mikko Vesa +2 more
exaly +2 more sources
Computer vision for computer games
Proceedings of the Second International Conference on Automatic Face and Gesture Recognition, 2002The appeal of computer games may be enhanced by vision-based user inputs. The high speed and low cost requirements for near-term, mass-market game applications make system design challenging. The response time of the vision interface should be less than a video frame time and the interface should cost less than $50 U.S.
William T. Freeman +3 more
openaire +2 more sources
Computational intelligence in games
Proceedings of the 14th annual conference companion on Genetic and evolutionary computation, 2012Computational Intelligence and Games is a rather young but fast growing application domain where evolutionary computation is been widely applied. This tutorial aims at giving a brief overview of this area, highlighting the several opportunities for genetic and evolutionary computation methods, and providing some in-depth discussion of specific class of
Daniele Loiacono, Mike Preuß
openaire +2 more sources

