Results 261 to 270 of about 86,248 (309)
Some of the next articles are maybe not open access.

Computer vision for computer games

Proceedings of the Second International Conference on Automatic Face and Gesture Recognition, 2002
The appeal of computer games may be enhanced by vision-based user inputs. The high speed and low cost requirements for near-term, mass-market game applications make system design challenging. The response time of the vision interface should be less than a video frame time and the interface should cost less than $50 U.S.
William T. Freeman   +3 more
openaire   +1 more source

Computational intelligence in games

Proceedings of the 14th annual conference companion on Genetic and evolutionary computation, 2012
Computational Intelligence and Games is a rather young but fast growing application domain where evolutionary computation is been widely applied. This tutorial aims at giving a brief overview of this area, highlighting the several opportunities for genetic and evolutionary computation methods, and providing some in-depth discussion of specific class of
Daniele Loiacono, Mike Preuß
openaire   +1 more source

Affective Computing in Games

2016
Being able to automatically recognize and interpret the affective state of the player can have various benefits in a Serious Game. The difficulty and pace of a learning game could be adapted, or the quality of the interaction between the player and the game could be improved – just to name two examples.
Guthier, Benjamin   +2 more
openaire   +1 more source

Evolutionary computation and games

IEEE Computational Intelligence Magazine, 2006
Games provide competitive, dynamic environments that make ideal test beds for computational intelligence theories, architectures, and algorithms. Natural evolution can be considered to be a game in which the rewards for an organism that plays a good game of life are the propagation of its genetic material to its successors and its continued survival ...
Simon M. Lucas, Graham Kendall
openaire   +1 more source

Computer Game Criticism: A Method for Computer Game Analysis

DiGRA Digital Library, 2002
A method to analyse computer games in seven levels. ; A Method for computer game analysis in seven layers.
openaire   +2 more sources

Computer game arena

ACM SIGCSE Bulletin, 2005
In this paper, we describe a Game Arena, which serves as a showcase for student projects in game programming and design.
openaire   +2 more sources

On the computation of the nucleolus of a cooperative game [PDF]

open access: possibleInternational Journal of Game Theory, 2001
zbMATH Open Web Interface contents unavailable due to conflicting licenses.
Jeroen Kuipers   +2 more
openaire   +4 more sources

The Question of Computer Games

Games and Culture, 2006
A short, speculative account of the state of play in the formation of a discipline or field of computer games studies. The processes of academic teaching, research, and institutional positioning in regard to computer games are viewed from the perspective of wider currents and crises influencing knowledge formation today. It is argued that the different
openaire   +2 more sources

Computing Game Strategies

2013
We revisit the problem of constructing strategies for simple position games. We derive a general, executable formalism for describing game rules and desired strategy properties. We present the outcomes for several variants of the familiar game of tic-tac-toe.
Darko Stefanovic, Milan N. Stojanovic
openaire   +1 more source

Management games and computers

Papers presented at the May 9-11, 1961, western joint IRE-AIEE-ACM computer conference on - IRE-AIEE-ACM '61 (Western), 1961
Management games, although a relatively new educational technique, are being widely utilized, and much discussed. They are primarily of concern to the educator and to the research scientist, but since many of these games are played with the aid of an electronic computer, they should be of interest to computer people in general.
openaire   +1 more source

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