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Evolutionary Computation and Games

Proceedings of the 2016 on Genetic and Evolutionary Computation Conference Companion, 2016
In recent years, the field of Computational Intelligence and Games (CIG) has enjoyed rapid progress and a sharp rise in popularity. In this field, algorithms from across the computational intelligence spectrum are tested on benchmarks based on e.g. board games and video games, and new CI-based solutions are developed for problems in game development ...
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Controversies: Historicising the Computer Game

DiGRA Digital Library, 2007
Games which involve historical topics have always been a staple of digital games, but at the same time they have often caused controversy and debate. This paper traces some of the pitfalls inherent to the creation of historical games, as well as trying to reach an understanding of how a history game can be defined.
MacCallum-Stewart, E, Parsler, J
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Computers and Games

ICGA Journal, 1999
H. Jaap van den Herik, Hiroyuki Iida
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Games, Interaction and Computation

2010
Our current understanding of computation has widened enormously beyond the original closed world picture of numerical calculation in isolation from the environment. In the age of the Internet and the Web, and now of pervasive and ubiquitous computing, it has become clear that interaction and information flow between multiple agents are essential ...
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Games, puzzles, and computation.

2006
There is a fundamental connection between the notions of game and of computation. At its most basic level, this is implied by any game complexity result, but the connection is deeper than this. One example is the concept of alternating nondeterminism, which is intimately connected with two-player games.
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Programming Computers to Play Games

1960
Publisher Summary Programming computers to play games is a stage in the understanding of the methods that must be employed for the machine simulation of intellectual behavior. The games fall into three categories: (1) those games for which there are no known algorithms, other than the simple process of exhaustion, (2) those games that can be played ...
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The games computers (and people) play

2000
The development of high-performance game-playing programs has been one of the major successes of artificial intelligence research. The results have been outstanding but, with one notable exception (Deep Blue), they have not been widely disseminated. This talk will discuss the past, present, and future of the development of games-playing programs.
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Evolutionary computation and games

Proceedings of the 2020 Genetic and Evolutionary Computation Conference Companion, 2020
Julian Togelius   +2 more
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Computational intelligence and games

Proceedings of the 15th annual conference companion on Genetic and evolutionary computation, 2013
Daniele Loiacono, Mike Preuss
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