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Computable Expert Knowledge in Computer Games
2017 16th IEEE International Conference on Machine Learning and Applications (ICMLA), 2017We algorithmically compute and demonstrate multi-scale expert knowledge of computer gaming through pattern compositions on two levels of heterogeneity. Hierarchical clustering (HC) is applied to construct block-based heatmaps: colored matrices framed by two hierarchical trees imposed upon row and column axes.
Kevin Fujii +2 more
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Evolutionary Computation and Games
Proceedings of the 2016 on Genetic and Evolutionary Computation Conference Companion, 2016In recent years, the field of Computational Intelligence and Games (CIG) has enjoyed rapid progress and a sharp rise in popularity. In this field, algorithms from across the computational intelligence spectrum are tested on benchmarks based on e.g. board games and video games, and new CI-based solutions are developed for problems in game development ...
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Scientific American, 1965
Today much of the work once done by human muscle and brains is being delegated to machines, and people in all walkd of life asking: What human abilities are irreplaceble? What can machines not do? It may surprise the reader to learn that, whereas the first question has no definite answer, the second has a straightforward mathematical solution.
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Today much of the work once done by human muscle and brains is being delegated to machines, and people in all walkd of life asking: What human abilities are irreplaceble? What can machines not do? It may surprise the reader to learn that, whereas the first question has no definite answer, the second has a straightforward mathematical solution.
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Controversies: Historicising the Computer Game
DiGRA Digital Library, 2007Games which involve historical topics have always been a staple of digital games, but at the same time they have often caused controversy and debate. This paper traces some of the pitfalls inherent to the creation of historical games, as well as trying to reach an understanding of how a history game can be defined.
MacCallum-Stewart, E, Parsler, J
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Games, Interaction and Computation
2010Our current understanding of computation has widened enormously beyond the original closed world picture of numerical calculation in isolation from the environment. In the age of the Internet and the Web, and now of pervasive and ubiquitous computing, it has become clear that interaction and information flow between multiple agents are essential ...
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A Computer Game Designed for All
2008Computer games are one of the most challenging applications concerning accessibility and usability for people with disabilities. There are only a few games available, which are accessible and most of the time only for a special group of people with specific needs, e.g. games for blind people.
Ossmann, R. +2 more
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Programming Computers to Play Games
1960Publisher Summary Programming computers to play games is a stage in the understanding of the methods that must be employed for the machine simulation of intellectual behavior. The games fall into three categories: (1) those games for which there are no known algorithms, other than the simple process of exhaustion, (2) those games that can be played ...
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The games computers (and people) play
2000The development of high-performance game-playing programs has been one of the major successes of artificial intelligence research. The results have been outstanding but, with one notable exception (Deep Blue), they have not been widely disseminated. This talk will discuss the past, present, and future of the development of games-playing programs.
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