Results 251 to 260 of about 86,248 (309)

Health Benefits of Video Games in Adolescents and Young Adults. [PDF]

open access: yesCurr Pediatr Rep
Nagata JM   +11 more
europepmc   +1 more source

Intuition and deliberation in elite expertise. [PDF]

open access: yesCogn Res Princ Implic
Vidulich MA, Tsang PS.
europepmc   +1 more source

Predictive Factors of Augmented Reality-Based Clinical Task Performance Among Novice Users: Cross-Sectional Quantitative Study. [PDF]

open access: yesJMIR XR Spat Comput
Vellore AJ   +12 more
europepmc   +1 more source

Computer Games in Education

Annual Review of Psychology, 2019
Visionaries offer strong claims for the educational benefits of computer games, but there is a need to test those claims with rigorous scientific research and ground them in evidence-based theories of how people learn. Three genres of game research are ( a) value-added research, which compares the learning outcomes of groups that learn academic ...
Richard E Mayer
exaly   +3 more sources

Computer Games and Organization Studies

open access: yesOrganization Studies, 2017
Computer games and organizations are becoming increasingly interwoven in the 21st century. Sophisticated computer games connected by networks are turning into spaces for organizing.
Mikko Vesa   +2 more
exaly   +2 more sources

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