Results 251 to 260 of about 3,111,469 (297)
Some of the next articles are maybe not open access.

Affective Computing in Games

2016
Being able to automatically recognize and interpret the affective state of the player can have various benefits in a Serious Game. The difficulty and pace of a learning game could be adapted, or the quality of the interaction between the player and the game could be improved – just to name two examples.
Guthier, Benjamin   +2 more
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Evolutionary computation and games

IEEE Computational Intelligence Magazine, 2006
Games provide competitive, dynamic environments that make ideal test beds for computational intelligence theories, architectures, and algorithms. Natural evolution can be considered to be a game in which the rewards for an organism that plays a good game of life are the propagation of its genetic material to its successors and its continued survival ...
Simon M. Lucas, Graham Kendall
openaire   +2 more sources

Computer Game Criticism: A Method for Computer Game Analysis

DiGRA Digital Library, 2002
A method to analyse computer games in seven levels. ; A Method for computer game analysis in seven layers.
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Computer game arena

ACM SIGCSE Bulletin, 2005
In this paper, we describe a Game Arena, which serves as a showcase for student projects in game programming and design.
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On the computation of the nucleolus of a cooperative game [PDF]

open access: possibleInternational Journal of Game Theory, 2001
zbMATH Open Web Interface contents unavailable due to conflicting licenses.
Jeroen Kuipers   +2 more
openaire   +4 more sources

Computing Game Strategies

2013
We revisit the problem of constructing strategies for simple position games. We derive a general, executable formalism for describing game rules and desired strategy properties. We present the outcomes for several variants of the familiar game of tic-tac-toe.
Darko Stefanovic, Milan N. Stojanovic
openaire   +1 more source

The Question of Computer Games

Games and Culture, 2006
A short, speculative account of the state of play in the formation of a discipline or field of computer games studies. The processes of academic teaching, research, and institutional positioning in regard to computer games are viewed from the perspective of wider currents and crises influencing knowledge formation today. It is argued that the different
openaire   +3 more sources

Computable Expert Knowledge in Computer Games

2017 16th IEEE International Conference on Machine Learning and Applications (ICMLA), 2017
We algorithmically compute and demonstrate multi-scale expert knowledge of computer gaming through pattern compositions on two levels of heterogeneity. Hierarchical clustering (HC) is applied to construct block-based heatmaps: colored matrices framed by two hierarchical trees imposed upon row and column axes.
Kevin Fujii   +2 more
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Management games and computers

Papers presented at the May 9-11, 1961, western joint IRE-AIEE-ACM computer conference on - IRE-AIEE-ACM '61 (Western), 1961
Management games, although a relatively new educational technique, are being widely utilized, and much discussed. They are primarily of concern to the educator and to the research scientist, but since many of these games are played with the aid of an electronic computer, they should be of interest to computer people in general.
openaire   +1 more source

Games, Logic and Computers

Scientific American, 1965
Today much of the work once done by human muscle and brains is being delegated to machines, and people in all walkd of life asking: What human abilities are irreplaceble? What can machines not do? It may surprise the reader to learn that, whereas the first question has no definite answer, the second has a straightforward mathematical solution.
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