Results 251 to 260 of about 86,248 (309)
Combining EEG signals from the 2 members of a team to improve event identification. [PDF]
Fincham JM, Betts S, Anderson JR.
europepmc +1 more source
Health Benefits of Video Games in Adolescents and Young Adults. [PDF]
Nagata JM +11 more
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Intuition and deliberation in elite expertise. [PDF]
Vidulich MA, Tsang PS.
europepmc +1 more source
The Mediating Role of Depression and the Moderating Role of Game Genre in the Relationship Between Suicidal Thoughts and Computer Game Addiction Among Adolescents in Tehran. [PDF]
Rezvani N +4 more
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Predictive Factors of Augmented Reality-Based Clinical Task Performance Among Novice Users: Cross-Sectional Quantitative Study. [PDF]
Vellore AJ +12 more
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Annual Review of Psychology, 2019
Visionaries offer strong claims for the educational benefits of computer games, but there is a need to test those claims with rigorous scientific research and ground them in evidence-based theories of how people learn. Three genres of game research are ( a) value-added research, which compares the learning outcomes of groups that learn academic ...
Richard E Mayer
exaly +3 more sources
Visionaries offer strong claims for the educational benefits of computer games, but there is a need to test those claims with rigorous scientific research and ground them in evidence-based theories of how people learn. Three genres of game research are ( a) value-added research, which compares the learning outcomes of groups that learn academic ...
Richard E Mayer
exaly +3 more sources
Computer Games and Organization Studies
Computer games and organizations are becoming increasingly interwoven in the 21st century. Sophisticated computer games connected by networks are turning into spaces for organizing.
Mikko Vesa +2 more
exaly +2 more sources

