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Computer Games

Communications in Computer and Information Science, 2019
Frederick W. B. Li
openaire   +2 more sources

Computer Games

Communications in Computer and Information Science, 2014
T. Cazenave, M. Winands, Y. Björnsson
semanticscholar   +4 more sources

Computer Games

Communications in Computer and Information Science, 2018
T. Cazenave   +2 more
openaire   +2 more sources

Computer Games

Communications in Computer and Information Science, 2016
T. Cazenave   +5 more
openaire   +2 more sources

Playing for Data: Ground Truth from Computer Games

European Conference on Computer Vision, 2016
Recent progress in computer vision has been driven by high-capacity models trained on large datasets. Unfortunately, creating large datasets with pixel-level labels has been extremely costly due to the amount of human effort required.
Stephan R. Richter   +3 more
semanticscholar   +1 more source

Gaming the Iron Curtain: Making, Playing, and Copying Computer Games in Communist Czechoslovakia

ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, 2018
Based on Švelch’s recent book Gaming the Iron Curtain, this talk will show how computer hobbyists in Cold War era Czechoslovakia challenged the power of the oppressive political regime and harnessed early microcomputer technology for both entertainment ...
Jaroslav Švelch
semanticscholar   +1 more source

Computer game arena

ACM SIGCSE Bulletin, 2005
In this paper, we describe a Game Arena, which serves as a showcase for student projects in game programming and design.
openaire   +2 more sources

Brain–Computer Interface Games Based on Consumer-Grade EEG Devices: A Systematic Literature Review

International journal of human computer interactions, 2019
Brain–Computer Interfaces (BCIs) are specialized systems that allow users to control computer applications using their brain waves. With the advent of consumer-grade electroencephalography (EEG) devices, brain-controlled systems started to find ...
G. Vasiljevic, Leonardo Cunha de Miranda
semanticscholar   +1 more source

Computer Games

2008
Abstract Jennifer Grinnell, who lives in Michigan, has quit her old job at a furniture company and now devotes herself fulltime to the virtual world of Second Life. Second Life is a massively multiplayer online game (MMOG), in which users hook up to the Internet to enter an imaginary 3-D environment that they can navigate, buying ...
openaire   +2 more sources

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