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Computer vision for computer games

Proceedings of the Second International Conference on Automatic Face and Gesture Recognition, 2002
The appeal of computer games may be enhanced by vision-based user inputs. The high speed and low cost requirements for near-term, mass-market game applications make system design challenging. The response time of the vision interface should be less than a video frame time and the interface should cost less than $50 U.S.
W.T. Freeman   +3 more
openaire   +1 more source

Affective Computing in Games

2016
Being able to automatically recognize and interpret the affective state of the player can have various benefits in a Serious Game. The difficulty and pace of a learning game could be adapted, or the quality of the interaction between the player and the game could be improved – just to name two examples.
Guthier, Benjamin   +2 more
openaire   +1 more source

Games, Logic and Computers

Scientific American, 1965
Today much of the work once done by human muscle and brains is being delegated to machines, and people in all walkd of life asking: What human abilities are irreplaceble? What can machines not do? It may surprise the reader to learn that, whereas the first question has no definite answer, the second has a straightforward mathematical solution.
openaire   +2 more sources

Managerial Computer Business Games

2011
Interview with Anthony Davidson, SuperAguri F1 GP Driver (autosport.com, March 2, 2007): Q: Can you actually learn anything from the [F1 videogame] though? AD: Absolutely. When I did the 2004 season, I really relied on having video data from the team and using the PlayStation games as well to learn the circuits. We always deal in corner numbers, we don’
PROSERPIO, LUIGI   +2 more
openaire   +2 more sources

Mind games [computer game AI]

IEEE Spectrum, 2002
An increasing number of other games are taking advantage of changes in computer architecture and the growth in processing power to become smarter than ever before. Although most of these games use relatively unsubtle AI techniques, a few pioneers are even showing the academic AI community a trick or two.
openaire   +1 more source

Ender's game redux [computer games

Computer, 2005
In this article the author explains the context of his brother's e-mail, who is a US Army surgeon in Iraq. The e-mail concisely summarizes the convergence of entertainment technology and military training. He also describes the influence of game technology in his training.
openaire   +1 more source

Computer Game Criticism: A Method for Computer Game Analysis

DiGRA Digital Library, 2002
A method to analyse computer games in seven levels. ; A Method for computer game analysis in seven layers.
openaire   +1 more source

A systematic literature review of empirical evidence on computer games and serious games

Comput. Educ., 2012
T. Connolly   +4 more
semanticscholar   +1 more source

An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games

Comput. Educ., 2016
Elizabeth A. Boyle   +9 more
semanticscholar   +1 more source

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