Results 81 to 90 of about 3,689,936 (310)

Computer Games and Art

open access: yesKultura (Skopje), 2015
This article devoted to the search of relevant sources (primary and secondary) and characteristics of computer games that allow to include them in the field of art (such as the creation of artistic games, computer graphics, active interaction with other ...
Anton Sukhov
doaj  

The prevalence of computer game addiction and related factors in male adolescent of Gonabad in 2018

open access: yesمجله دانشگاه علوم پزشکی بیرجند, 2020
Background and Aim: Computer games are a kind of growing and attractive new communication technology. This has prompted researchers to study the effects of these games on users.
Mitra Moodi   +2 more
doaj  

Virtuella lekkamrater

open access: yesKulturella Perspektiv, 1996
Do computer games constitute something new in the world of children? Yes, there are certain elements in computer games, both as phenomenon and in their contents, that make them unique to our times and that interact with tendencies in the rest of our ...
Barbro Johansson
doaj   +1 more source

Natural Products as Geroprotective Modulators in Diabetic Nephropathy: A Mechanistic Framework Integrating Aging Hallmarks and the AMPK–SIRT1–Nrf2 Axis

open access: yesAging and Cancer, EarlyView.
Natural products target the aging kidney in diabetic nephropathy by restoring the AMPK–SIRT1–Nrf2 axis, reducing oxidative stress, inflammation, fibrosis, and cellular senescence while enhancing mitochondrial biogenesis and antioxidant defenses.
Sherif Hamidu   +8 more
wiley   +1 more source

Visual Recovery Reflects Cortical MeCP2 Sensitivity in Rett Syndrome

open access: yesAnnals of Clinical and Translational Neurology, EarlyView.
ABSTRACT Objective Rett syndrome (RTT) is a devastating neurodevelopmental disorder with developmental regression affecting motor, sensory, and cognitive functions. Sensory disruptions contribute to the complex behavioral and cognitive difficulties and represent an important target for therapeutic interventions.
Alex Joseph Simon   +12 more
wiley   +1 more source

‘Grand Theft Archive’: A Quantitative Analysis of the State of Computer Game Preservation

open access: yesInternational Journal of Digital Curation, 2008
Computer games, like other digital media, are extremely vulnerable to long-term loss, yet little work has been done to preserve them. As a result we are experiencing large-scale loss of the early years of gaming history.
Paul Gooding, Melissa Terras
doaj   +3 more sources

GAMING COMPUTER ENTHUSIASM AS A PREDICTOR OF ADOLESCENT BULLYING

open access: yesВестник Мининского университета, 2017
Introduction: In the era of intensive computerization of society, the computer becomes an integral part of the life of a modern teenager. The virtual world contributes to the formation and development of those forms of individuality, which are largely ...
A. V. Grishina, E. N. Volkova
doaj   +1 more source

Cognitive Status in People With Epilepsy in the Republic of Guinea: A Prospective, Case–Control Study

open access: yesAnnals of Clinical and Translational Neurology, EarlyView.
ABSTRACT Objective People with epilepsy (PWE) may experience cognitive deficits but fail to undergo formal evaluation. This study compares cognitive status between PWE and healthy controls in the West African Republic of Guinea. Methods A cross‐sectional, case–control study was conducted in sequential recruitment phases (July 2024–July 2025) at Ignace ...
Maya L. Mastick   +14 more
wiley   +1 more source

Faderen som helt i computerspil

open access: yesAkademisk Kvarter, 2020
In the last few years, a new type of hero has emerged in computer games: the father, who has sole responsibility for a child. In this article, three action-adventure computer games are analyzed to explore how fatherhood extends the notion of masculinity ...
Thessa Jensen, Søren Hommel Østerlund
doaj   +1 more source

A NPC Behaviour Definition System for Use by Programmers and Designers [PDF]

open access: yes, 2004
In this paper we describe ZBL/0, a scripting system for defining NPC (Non Player Character) behaviour in FPS (First Person Shooter) games. ZBL/0 has been used to illustrate the use of scripting systems in computer games in general and the scripting of ...
Anderson, Eike F.
core  

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