Results 181 to 190 of about 508,455 (360)

Beyond Kahoot! Reflections and guidelines from a serial gamifying educator on when and how to effectively use games and game elements in anatomical education

open access: yesAnatomical Sciences Education, EarlyView.
Abstract According to Nietzsche, “In every real [adult], a child is hidden that wants to play.” In everyday life, playfulness and competition can make routine or dull tasks more engaging and can offer educators opportunities to engage a learner in a more entertaining or interactive manner.
Judi Laprade
wiley   +1 more source

Production of 3D printed biomodels of the canine brain for veterinary neuroanatomy teaching

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Teaching neuroanatomy presents multiple challenges to both students and teachers, as it is a subject with highly dense content that commonly causes the development of aversion by students, a phenomenon referred to as “neurophobia,” which has been documented in human and veterinary medicine students.
João Victor Barbosa Tenório Fireman   +1 more
wiley   +1 more source

“Basic human things”: Investigating vehicle residents' continually fractured (information) landscapes

open access: yesJournal of the Association for Information Science and Technology, EarlyView.
Abstract This ethnographic study explores vehicle residents' information practices in the United States (US). Vehicle residents are people whose primary means of housing is a vehicle. This work builds on previous research encompassing transitions and fractured (information) landscapes. Using fractured information landscapes as the theoretical framework,
Kaitlin E. Montague
wiley   +1 more source

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