Results 121 to 130 of about 219 (150)

Digital Educational Escape Rooms for Providing Knowledge on Stress Management and Health Promotion for Students-A Rapid Review and Pilot Study. [PDF]

open access: yesInt J Environ Res Public Health
Albrecht J   +5 more
europepmc   +1 more source

Teacher Perception of the Adoption and Implementation of DGBL in Their Classroom Teaching

International Journal of Game-Based Learning, 2021
This is a case study of innovative teaching that examined how 28 elementary school teachers in Israel perceived their implementation of digital game-based learning (DGBL) in their classrooms. The study involved teachers in Israel, who implement DGBL into their classroom teaching.
Orit Avidov-Ungar, Merav Hayak
openaire   +1 more source

The Design of IWB-based DGBL Activities Model for EFL Preschoolers

2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012
Digital game-based learning (DGBL) has successfully brought traditional game-based learning (GBL) into a new horizon due to its multimedia features, high interactivity, immediate and various feedbacks, authentic and vicarious contexts, etc. As a result, PC-based DGBL has been prevalent in the past decade.
Yun-Hsuan Huang, Tsung-Yen Chuang
openaire   +1 more source

Design and Evaluation of History Digital Game Based Learning (DGBL) Software

Journal of Next Generation Information Technology, 2013
The aim of this study was to design and evaluate a Digital Game Based Learning software for history subject. The methodology used was Instructional Design-Digital Game Based Learning (IDDGBL) Model adapted from ADDIE and game development as well as 5E intructional models. Design elements include learning theories, pedagogy and game components.
Nor Azan Mat Zin -, Wong Seng Yue -
openaire   +1 more source

The effects of competition in digital game-based learning (DGBL): a meta-analysis

Educational Technology Research and Development, 2020
Digital game-based learning (DGBL) is known to be widely used for improving learning in various fields. Among the elements of DGBL, competition has been very controversial. This meta-analysis, which included 25 articles written between 2008 and 2019, revealed that DGBL has produced improvements for learning outcomes with an overall effect size of .386.
Ching-Huei Chen   +2 more
openaire   +1 more source

Educational Game as a Learning Media Using DGBL and Forward Chaining Methods

2018 6th International Conference on Cyber and IT Service Management (CITSM), 2018
Learning methods used in children under five is to play while learning, the method of playing while learning can also be applied using android media, along with the development of educational media technology that much in getting through the android-based educational game, with the android-based educational game will facilitate a teacher in convey ...
Fujiati Fujiati   +3 more
openaire   +1 more source

Increasing middle school students’ awareness and interest in manufacturing through digital game‐based learning (DGBL)

Computer Applications in Engineering Education, 2017
AbstractThe change of the societal appeal of manufacturing among younger generations is a key element in order to address the talent shortage that is currently affecting the sector. In order to pursue this objective, the use of interactive learning environments such as digital games (DGs) can play an important role.
PERINI, STEFANO   +3 more
openaire   +1 more source

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