The Impact of Digital Learning Competence on the Academic Achievement of Undergraduate Students. [PDF]
Song Y, Lv S, Wang M, Wang Z, Dong W.
europepmc +1 more source
Digital Educational Escape Rooms for Providing Knowledge on Stress Management and Health Promotion for Students-A Rapid Review and Pilot Study. [PDF]
Albrecht J +5 more
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Virtual game-based learning environments to promote self-regulated learning skills in foreign language learners. [PDF]
Noriega Cortes MA, Carreño-Bolivar L.
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Parents' view on the effect of online games on social interaction of adolescents with intellectual disability. [PDF]
Alkahtani MA.
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Teacher Perception of the Adoption and Implementation of DGBL in Their Classroom Teaching
International Journal of Game-Based Learning, 2021This is a case study of innovative teaching that examined how 28 elementary school teachers in Israel perceived their implementation of digital game-based learning (DGBL) in their classrooms. The study involved teachers in Israel, who implement DGBL into their classroom teaching.
Orit Avidov-Ungar, Merav Hayak
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The Design of IWB-based DGBL Activities Model for EFL Preschoolers
2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012Digital game-based learning (DGBL) has successfully brought traditional game-based learning (GBL) into a new horizon due to its multimedia features, high interactivity, immediate and various feedbacks, authentic and vicarious contexts, etc. As a result, PC-based DGBL has been prevalent in the past decade.
Yun-Hsuan Huang, Tsung-Yen Chuang
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Design and Evaluation of History Digital Game Based Learning (DGBL) Software
Journal of Next Generation Information Technology, 2013The aim of this study was to design and evaluate a Digital Game Based Learning software for history subject. The methodology used was Instructional Design-Digital Game Based Learning (IDDGBL) Model adapted from ADDIE and game development as well as 5E intructional models. Design elements include learning theories, pedagogy and game components.
Nor Azan Mat Zin -, Wong Seng Yue -
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The effects of competition in digital game-based learning (DGBL): a meta-analysis
Educational Technology Research and Development, 2020Digital game-based learning (DGBL) is known to be widely used for improving learning in various fields. Among the elements of DGBL, competition has been very controversial. This meta-analysis, which included 25 articles written between 2008 and 2019, revealed that DGBL has produced improvements for learning outcomes with an overall effect size of .386.
Ching-Huei Chen +2 more
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Educational Game as a Learning Media Using DGBL and Forward Chaining Methods
2018 6th International Conference on Cyber and IT Service Management (CITSM), 2018Learning methods used in children under five is to play while learning, the method of playing while learning can also be applied using android media, along with the development of educational media technology that much in getting through the android-based educational game, with the android-based educational game will facilitate a teacher in convey ...
Fujiati Fujiati +3 more
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AbstractThe change of the societal appeal of manufacturing among younger generations is a key element in order to address the talent shortage that is currently affecting the sector. In order to pursue this objective, the use of interactive learning environments such as digital games (DGs) can play an important role.
PERINI, STEFANO +3 more
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