Current climate for digital game-based learning of science in further and higher education. [PDF]
Brown CL +3 more
europepmc +1 more source
Editorial for EAIT issue 2, 2022. [PDF]
Tatnall A.
europepmc +1 more source
Exploring the relationship between digital gaming, language attitudes, and academic success in EFL university students. [PDF]
Vnucko G, Kralova Z, Tirpakova A.
europepmc +1 more source
Evaluation of a Digital Game-Based Learning Program for Enhancing Youth Mental Health: A Structural Equation Modeling of the Program Effectiveness. [PDF]
Huen JM +7 more
europepmc +1 more source
Identifying Key Principles and Commonalities in Digital Serious Game Design Frameworks: Scoping Review. [PDF]
Maxim RI, Arnedo-Moreno J.
europepmc +1 more source
Online Game-Based Parental Groups: The Experiences of First-Time Expectant Parents. [PDF]
Kokkinen K +4 more
europepmc +1 more source
A Description and Evaluation of the Concussion Education Application HEADS UP Rocket Blades. [PDF]
Daugherty J +5 more
europepmc +1 more source
Promoting Physical and Mental Health among Children and Adolescents via Gamification-A Conceptual Systematic Review. [PDF]
Gkintoni E +4 more
europepmc +1 more source
Games and Creativity: A Theoretical Framework. [PDF]
Mercier M +2 more
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