Results 121 to 130 of about 252 (156)

Digital Educational Escape Rooms for Providing Knowledge on Stress Management and Health Promotion for Students-A Rapid Review and Pilot Study. [PDF]

open access: yesInt J Environ Res Public Health
Albrecht J   +5 more
europepmc   +1 more source

Teacher Perception of the Adoption and Implementation of DGBL in Their Classroom Teaching

International Journal of Game-Based Learning, 2021
This is a case study of innovative teaching that examined how 28 elementary school teachers in Israel perceived their implementation of digital game-based learning (DGBL) in their classrooms. The study involved teachers in Israel, who implement DGBL into their classroom teaching.
Orit Avidov-Ungar
exaly   +2 more sources

The effects of competition in digital game-based learning (DGBL): a meta-analysis

Educational Technology Research and Development, 2020
Digital game-based learning (DGBL) is known to be widely used for improving learning in various fields. Among the elements of DGBL, competition has been very controversial. This meta-analysis, which included 25 articles written between 2008 and 2019, revealed that DGBL has produced improvements for learning outcomes with an overall effect size of .386.
Ching-Huei Chen, VÍCTOR Law
exaly   +2 more sources

Educational Game as a Learning Media Using DGBL and Forward Chaining Methods

2018 6th International Conference on Cyber and IT Service Management (CITSM), 2018
Learning methods used in children under five is to play while learning, the method of playing while learning can also be applied using android media, along with the development of educational media technology that much in getting through the android-based educational game, with the android-based educational game will facilitate a teacher in convey ...
Fujiati Fujiati   +3 more
exaly   +2 more sources

Kritische Perspektiven auf das DGBL

2018
Theoriebasierte Publikationen zum Lernpotenzial digitaler Spiele erscheinen oftmals vielversprechend, mitunter nahezu euphorisch. Gee (2013, S. 147) warnt jedoch davor, Computerspiele als ein neues Allheilmittel der Padagogik zu betrachten. Zusammenfassend werden in diesem Kapitel zentrale Kritikpunkte am digitalen, spielbasierten Lernen dargestellt ...
Marc Motyka, Motyka Marc
exaly   +2 more sources

The Design of IWB-based DGBL Activities Model for EFL Preschoolers

2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012
Digital game-based learning (DGBL) has successfully brought traditional game-based learning (GBL) into a new horizon due to its multimedia features, high interactivity, immediate and various feedbacks, authentic and vicarious contexts, etc. As a result, PC-based DGBL has been prevalent in the past decade.
Tsung-Yen Chuang
exaly   +2 more sources

DGBL vs. traditioneller Unterricht: Empirische Befunde

2018
In diesem Kapitel werden metaanalytische Befunde zu medienvergleichenden Untersuchungen (traditionelle Instruktion vs. digitales, spielbasiertes Lernen) zusammenfassend dargestellt. Die Darstellung wird im Anschluss durch kritische Anmerkungen zur gegenwartigen Befundlage erganzt.
Marc Motyka, Motyka Marc
exaly   +2 more sources

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