Results 141 to 150 of about 219 (150)
Some of the next articles are maybe not open access.
Computers & Education, 2010
Digital game-based learning (DGBL) has become a viable instructional option in recent years due to its support of learning motivation. Recent studies have mostly focused on identifying motivational factors in digital games (e.g., curiosity, rules, control) that support intrinsic motivation. These findings, however, are limited in two fronts.
Wen-Hao Huang +2 more
openaire +1 more source
Digital game-based learning (DGBL) has become a viable instructional option in recent years due to its support of learning motivation. Recent studies have mostly focused on identifying motivational factors in digital games (e.g., curiosity, rules, control) that support intrinsic motivation. These findings, however, are limited in two fronts.
Wen-Hao Huang +2 more
openaire +1 more source
2015
With the popularity of the video game media amongst the young adults, providing a digital game-based learning of the English language could increase the level of knowledge of the English language amongst young adults and university students. Perception of English as a difficult subject to learn, lack of motivation amongst students and inadequate or ...
Seng Yue Wong +2 more
openaire +1 more source
With the popularity of the video game media amongst the young adults, providing a digital game-based learning of the English language could increase the level of knowledge of the English language amongst young adults and university students. Perception of English as a difficult subject to learn, lack of motivation amongst students and inadequate or ...
Seng Yue Wong +2 more
openaire +1 more source
SQL Scrolls - A Reusable and Extensible DGBL Experiment
The 10th Computer Science Education Research Conference, 2021Ela Pustulka +3 more
openaire +1 more source
European Conference on Games Based Learning
This study builds on previous work investigating the efficacy of a novel framework for the design of interactive learning activities based on Digital Game-Based Learning (DGBL). The work presented here provides further explanation of the setup from the previous experiment with the novel framework, DGBL-AA, by considering the provision of a game that a ...
Dongjie Xu, Janet Read
openaire +1 more source
This study builds on previous work investigating the efficacy of a novel framework for the design of interactive learning activities based on Digital Game-Based Learning (DGBL). The work presented here provides further explanation of the setup from the previous experiment with the novel framework, DGBL-AA, by considering the provision of a game that a ...
Dongjie Xu, Janet Read
openaire +1 more source
Digital Game-Based Learning (DGBL): The Voice of EFL University Students and Teachers
PASAA, 2022openaire +1 more source
Feedback in Digital Game-Based Learning (DGBL): Influencing Students' Self-Efficacy and Motivation
Doctor of ...openaire +1 more source

