Results 141 to 150 of about 219 (150)
Some of the next articles are maybe not open access.

Sustaining iterative game playing processes in DGBL: The relationship between motivational processing and outcome processing

Computers & Education, 2010
Digital game-based learning (DGBL) has become a viable instructional option in recent years due to its support of learning motivation. Recent studies have mostly focused on identifying motivational factors in digital games (e.g., curiosity, rules, control) that support intrinsic motivation. These findings, however, are limited in two fronts.
Wen-Hao Huang   +2 more
openaire   +1 more source

2D Side-Scrolling Game: Applying Motivation and Digital Game-Based Learning (DGBL) in English Learning

2015
With the popularity of the video game media amongst the young adults, providing a digital game-based learning of the English language could increase the level of knowledge of the English language amongst young adults and university students. Perception of English as a difficult subject to learn, lack of motivation amongst students and inadequate or ...
Seng Yue Wong   +2 more
openaire   +1 more source

SQL Scrolls - A Reusable and Extensible DGBL Experiment

The 10th Computer Science Education Research Conference, 2021
Ela Pustulka   +3 more
openaire   +1 more source

Progress Visualisation, Competition, and Collaboration in Digital Game-based Learning as Audience (DGBL-AA)

European Conference on Games Based Learning
This study builds on previous work investigating the efficacy of a novel framework for the design of interactive learning activities based on Digital Game-Based Learning (DGBL). The work presented here provides further explanation of the setup from the previous experiment with the novel framework, DGBL-AA, by considering the provision of a game that a ...
Dongjie Xu, Janet Read
openaire   +1 more source

Home - About - Disclaimer - Privacy