Results 31 to 40 of about 219 (150)
Game Edukasi Pengenalan Gangguan Psikologis Remaja Menggunakan Metode DGBL-ID
Salah satu dampak dari meningkatnya penggunaan smartphone adalah meningkatnya interaksi antara pengguna dan gadget. Sebagian besar pengguna merupakan anak remaja, dengan tujuan penggunaan untuk memainkan permainan. Namun, sebagian besar permainan yang tersedia di Playstore adalah jenis permainan yang belum memiliki efek positif bagi penggunanya ...
Tri Ferga Prasetyo +2 more
openaire +1 more source
Benefits Of Digital Game-Based Learning (Dgbl) For English Learning. [PDF]
The rapid development of English teaching method in recent years has brought out several new ideas to fruition, such as using entertainment media (such as movies or music) to support English learning. One of those entertainment media is digital games. Although digital game-based learning (DGBL) has risen in popularity throughout the years and has been ...
openaire +2 more sources
Penerapan HOTs Pada Media Pembelajaran Game Matamatika Dengan Metode DGBL
Melalui hasil wawancara penulis dengan murid di SD Negeri 2 Kembangan diperoleh informasi bahwa murid yang kesulitan dalam pembelajaran dikelas pada matapelajaran Matamatika. Dalam dunia pendidikan banyak game edukasi yang sudah dibuat sebagai media pembelajaran untuk anak-anak.
Randi Octavian Andriyono +1 more
openaire +2 more sources
Effects of Digital Game-Based Learning on Elementary Science Learning: A Systematic Review
Digital game-based learning (DGBL) has been perceived as an engaging teaching approach to foster students' learning and motivation. There are different opinions about the potential benefits of gaming on students' academic achievements, motivation, and ...
Mahmood H. Hussein +4 more
doaj +1 more source
Measuring Effectiveness in Digital Game-Based Learning: A Methodological Review.
In recent years, a growing number of studies are being conducted into the effectiveness of digital game-based learning (DGBL). Despite this growing interest, there is a lack of sound empirical evidence on the effectiveness of DGBL due to different ...
Anissa All +2 more
doaj +1 more source
In the past two decades, a considerable amount of research has focused on digital games as part of media education. Digital game-based learning (DGBL) is identified as a potential pedagogical approach to enhance learning in the digital era.
Shahrul Affendi Ishak +2 more
doaj +1 more source
Alignment of a digital watershed and land use game to national education standards
Abstract Digital games, especially simulations, have supported student learning outcomes in the areas of science and agriculture in classrooms and nonformal settings. Simulations contribute robustly to student achievement in science, technology, engineering, and mathematics (STEM), and agriculture content areas, especially when they are aligned with ...
Katelyn Anderson +4 more
wiley +1 more source
The Case of a Multiplication Skills Game: Teachers’ Viewpoint on MG’s Dashboard and OSLM Features
Educational games and digital game-based learning (DGBL) provide pupils interactive, engaging, intelligent, and motivating learning environments. According to research, digital games can support students’ learning and enhance their motivation to learn ...
Angeliki Leonardou +3 more
doaj +1 more source
A STUDY ON THE RELATIONSHIP BETWEEN GAME-BASED LEARNING AND SECONDARY SCHOOL STUDENTS’ MATHEMATICS ACHIEVEMENT IN SMK KOMPLEKS GONG BADAK [PDF]
Digital game-based learning (DGBL) is an instructional method that incorporates educational content or learning principles into video games with the aim of engaging learners.
Nur Sajidah Che Mansor +1 more
doaj +1 more source
In this study, we have proposed and implemented a sequential data analytics (SDA)-driven methodological framework to design adaptivity for digital game-based learning (DGBL).
Zhichun Liu, Jewoong Moon
doaj +1 more source

